What changed
0 fixes0 additions3 changes0 removals
changedWorld launch is scheduled to November 25th. This time can be changed.
changed— production speed - 2x — buildings maintenance - 2x — constructing speed - 2x — troops speed - 2x — troops costs - 2x — troops maintenance - 4x — efficiency of "Cutthroats" - 2x — efficiency of "Demolishers" - 2x — traps damage before a battle - 2x — carrying capacity of troops - 2x — population growth - 2x — rate of consumption by population - 2x — merchants speed - 2x — chances to get a Great Citizen - 2x
changedThe following parameters are decreased twice: — Travel time of workers and settlers when sent on a mission — Amount of troops given as a reward for tasks — Amount of troops at barbarian cities that appear after certain tasks are fulfilled — Time of protection after registration
Ways of History changes
changedWorld launch is scheduled to November 25th. This time can be changed.
changed— production speed - 2x — buildings maintenance - 2x — constructing speed - 2x — troops speed - 2x — troops costs - 2x — troops maintenance - 4x — efficiency of "Cutthroats" - 2x — efficiency of "Demolishers" - 2x — traps damage before a battle - 2x — carrying capacity of troops - 2x — population growth - 2x — rate of consumption by population - 2x — merchants speed - 2x — chances to get a Great Citizen - 2x
changedThe following parameters are decreased twice: — Travel time of workers and settlers when sent on a mission — Amount of troops given as a reward for tasks — Amount of troops at barbarian cities that appear after certain tasks are fulfilled — Time of protection after registration
World launch is scheduled to November 25th. This time can be changed.
— Team victoty (the first country that puts SS on course wins the world);
Double world speed:
— production speed - 2x — buildings maintenance - 2x — constructing speed - 2x — troops speed - 2x — troops costs - 2x — troops maintenance - 4x — efficiency of "Cutthroats" - 2x — efficiency of "Demolishers" - 2x — traps damage before a battle - 2x — carrying capacity of troops - 2x — population growth - 2x — rate of consumption by population - 2x — merchants speed - 2x — chances to get a Great Citizen - 2x
The following parameters are decreased twice: — Travel time of workers and settlers when sent on a mission — Amount of troops given as a reward for tasks — Amount of troops at barbarian cities that appear after certain tasks are fulfilled — Time of protection after registration