Full notes
Full Wavey The Rocket update
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Repeated intro
Hello Wave Riders!
What changed
- Gameplay
- Maps
- UI and audio
We have here for you all, another small patch, this time addressing some bugs as well as some gameplay tweaks and feedback tweaks. We are always striving to make the game better so please let us know if you have any issues or feedback for future patches!
Patch 1.0.2 notes: - Adjustment to whirl pickup radius & pickup pull reach when fins are clipped - Adjustment to the fin colliders' size on wavey - Replaced Waveys collider with a more accurate and symmetrical collider - Adjustment to colliders on switches in Arcade and Evil2 HQ
Reskin grandmaster keys as giant whirls on map nodes - Add giant whirls to the top of the grandmaster doors to show which you have for that door - Move NPC from Sewers to Streets Grandmaster door and changed the dialogue - Removed Warchild signs as that event has ended. - Put up new ESA signs for the new #WaveyDash speedrun event
Change to default controller sensitivity settings (from 1 to 1.75 for more fine control) - Shuffling of songs used in Level 1, 2 and 6 - Small rebalancing to sound effects volumes - Minor icon updates
Fixed bug where if you exited a level from pause while burning, the burning effect carried through to other levels - Fixed bug on Mr. Pinchy where his eyes would sometimes not come out to vulnerable state - Fixed bug where spamming to quit cutscene would result in loading multiple map instances, causing various bugs - Fixed bug where gem HUD in levels can display which gems have been collected incorrectly
Source
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