HomeGamesUpdatesPricingMethodology
Steam News11 May 20206y ago

Wavey The Rocket - Patch Notes 1.0.1

Hello Wavey Fans! Thanks to everyone who has played Wavey the Rocket during its launch weekend!

Full notes

Full Wavey The Rocket update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Wavey Fans!

What changed

3 fixes3 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
changedWe aim to provide a great experience for everyone and so without further adieu, here's our first game patch, complete with bug fixes, tweaks and improvements.
fixedUI & Menus: - Updated bonus score screen UI to display grade and removed some of the unnecessary 0's from the score value - Update to layout of score screens for levels and bonus levels - Fixed bug in save slot select where selecting a slot then quickly pressing the option button would result in always loading save slot 1 - Fixed bug in score screen UI where clicking leaderboards then retry resulted in a hidden recomplete of the level with extremely fast completion time - existing times submitted as a result of this bug will be removed, we are very sorry for damaging your run's leaderboard submissions! - Fixed bug in score screen UI where clicking leaderboards then continue would cause leaderboards ui to carry over load and into map, resulting in broken UI flow - Fixed bug in map and level pause menus where you could click options then resume/restart and the game would unpause in the background which could lead to other bugs Hub World: - Fixed bonus level nodes grade boards - corrected grade letter placement and fixed bug in 'bar fill' display - Fixed soft lock when pausing game and entering npc chat at the same time - Fixed bug where entering a map node and quickly exiting back out would cause a soft lock with wrong UI showing - Corrected some minor spelling mistakes in character dialogue
removedGeneral: - Collision/Physics efficiency improvements to - end level valves, end level portal pull detection, end level tank - Removed ability for 'glitched speedrun times' to be entered into the leaderboard should they arise - Updates to S-Rank grade boundaries for bonus levels - Reduced default graphics settings to make the game more playable for more people out of the box - all options still available in video options menu
addedLevel 6 - Chasin' Daze: - Difficulty tweak - change to playspace and added dashes
changedLevel 11 - Industrial2: - Difficulty tweak - change to playspace and whirl placement
changedLevel 14 - One Sided: - Difficulty tweak - change to playspace

Thanks to everyone who has played Wavey the Rocket during its launch weekend! Its been incredible for us to see the community finally get their hands on the game, we put our all into the release but it doesn't stop there.

We aim to provide a great experience for everyone and so without further adieu, here's our first game patch, complete with bug fixes, tweaks and improvements.

We hope this improves your experience!

Patch 1.0.1

UI & Menus: - Updated bonus score screen UI to display grade and removed some of the unnecessary 0's from the score value - Update to layout of score screens for levels and bonus levels - Fixed bug in save slot select where selecting a slot then quickly pressing the option button would result in always loading save slot 1 - Fixed bug in score screen UI where clicking leaderboards then retry resulted in a hidden recomplete of the level with extremely fast completion time - existing times submitted as a result of this bug will be removed, we are very sorry for damaging your run's leaderboard submissions! - Fixed bug in score screen UI where clicking leaderboards then continue would cause leaderboards ui to carry over load and into map, resulting in broken UI flow - Fixed bug in map and level pause menus where you could click options then resume/restart and the game would unpause in the background which could lead to other bugs Hub World: - Fixed bonus level nodes grade boards - corrected grade letter placement and fixed bug in 'bar fill' display - Fixed soft lock when pausing game and entering npc chat at the same time - Fixed bug where entering a map node and quickly exiting back out would cause a soft lock with wrong UI showing - Corrected some minor spelling mistakes in character dialogue

General: - Collision/Physics efficiency improvements to - end level valves, end level portal pull detection, end level tank - Removed ability for 'glitched speedrun times' to be entered into the leaderboard should they arise - Updates to S-Rank grade boundaries for bonus levels - Reduced default graphics settings to make the game more playable for more people out of the box - all options still available in video options menu

Level 6 - Chasin' Daze: - Difficulty tweak - change to playspace and added dashes

Level 11 - Industrial2: - Difficulty tweak - change to playspace and whirl placement

Level 14 - One Sided: - Difficulty tweak - change to playspace

Level 17 - Boom Swing - Fixed issue where broken ship particle effects show up on retry from end of level

Level 33 - Block Party - Difficulty tweak - change to playspace and added a checkpoint

Chapter 4 - Evil2 HQ Levels: - Added more dash pickups

Darkside: - Fixed bug where camera pans back down the level when smashing the end level tank

Known Issues: - Potential issues with using DS4Windows application for use of DualShock 4 controller

Source

Steam News / 11 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.