Full notes
Full Waves of the Atlantide update
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Repeated intro
Hello Steam ! Today's patch comes in a bit earlier than planned, fixing an issue with specific types of keyboards. There is now a new option in the Input category where you can chose between Qwerty and Azerty if the automated detection fails for your hardware. And it is not all ! Battles UI has been extended to show health and amount of troops involved. While the design isn't final yet it should already be clear enough to showcase what is going on in battles for everyone ! Tutorial also got a significant lifting, making it better looking, with less text and more interactions ! Hopefully that will make it a more pleasant experience to all our fellow new players looking at learning the ropes.
What changed
- UI and audio
- Gameplay
Waves of the Atlantide changes
UI
Battle UI now shows defender and attacker troop health and count
Tutorials
Improved look of tutorial, doesn't occlude whole screen as much and instead has a blue border arround elements it focuses on - Lowered amount of text in several tutorial steps - Added interactivity to several steps of the tutorial
Options
Added Input option to set keyboard layout (in case automatic detection fails which can occur with some keyboard types)
Bug fixes
Fixed selecting army through idle army shortcut not showing proper data in the selected element UI - Fixed issue when the selected tile is a city next to the ocean that gets destroyed - Fixed a case of forest tiles wrongly showing on edge of fog of war for mp clients Big thanks to our fellow community member who shared his log file, which helped tremendously working out that keyboard issue. Regards, _met44
Source
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