Full notes
Full Waves of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Waves of Steel changes
This is a patch release to fix the most important issues discovered in the previ ous build.
Gameplay:
Most guns now have 6 smaller increments of height, instead of 3 large increments.
The ship selector's layout has been tweaked a bit. More tweaks are likely in future builds.
Changed the default volume level for ambient SFX from 0.5 to 0.3
Rocket PT boats have worse aim
Bugfixes:
Fix being able to place guns entirely off of the ship's deck
Fix being able to take illegally-placed parts into the testing range
Fix the tier-5 battleship hull menu being broken
Fix the to-do list being confused if you fail the testing range "mission" by leaving the arena
Fix the ship designer tutorials allowing the player to put parts in illegal locations
Fix stretched superstructure not drawing properly in combat
Fix a visual issue with the intro cinematic to "Storm Descendent"
Fix most issues with the combat weapons display glitching out if changed rapidly
Fix visual glitch in "Escalation" preventing projectiles from being drawn
Fix camera getting stuck at the end of some missions
Fix issue causing the "shield dropped" sound effect from playing repeatedly
Fix visual glitch causing shields to not render properly when weapon impact w arnings are nearby
Modding:
Added targetLeadTimeMultiplier to parts.json, which controls how good a job t he weapon does of leading the target. Default is 1, value of 0 means "shoot at t he player's current position".
Source
Changelog.gg summarizes and formats this update. How we read updates.
