Full notes
Full Waves of Steel update
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What changed
- Fixes
- Gameplay
- Balance
Waves of Steel changes
It's been a busy few days! Thank you everyone who has played the game, sent in feedback, and especially those of you that have written reviews! You're really helping out.
This build fixes a bunch of minor but annoying issues that y'all revealed. I apologize if an issue affecting you has not been fixed in this build. I am only one person, and I am very tired.
Changes in this build:
Gameplay:
All torpedo launchers reload twice as quickly.
The "Time Bubble" special's cooldown has been halved.
All hats have a wider range of motion, to fit on tall structures more easily.
The engines tutorial has been updated to make it clear that your previous ship has not been lost.
Mouse sensitivity can be set even lower, to accommodate players with very twitchy mouse settings. The default mouse sensitivity is now slightly lower.
Added an option to invert the X movement of the camera.
Added a note to the mid-combat weapon config menu to explain how to make changes permanently.
Add a dialog to explain why you can't make a new ship, if you haven't finished the mission "Wolfpack" yet.
Bugfixes:
Fix the 8" 4-barreled main gun not behaving properly.
Fix the "This is a drill" achievement not unlocking.
Fix a hang in the ship designer if you delete your last ship.
The Iowa-class battleship can fit ammo depots.
The Town vent can no longer be stacked inside of itself.
The special camera in the mission "Howl of the Wolf" is better-behaved.
Fix a bug allowing the player to die in the middle of a cinematic in "Howl of the Wolf".
Fix a bugged cinematic in the mission "Vahana".
Fix crates behaving strangely if they spawn during a cutscene.
Photo mode now respects the player's mouse sensitivity settings.
The Laser Shotgun weapon now properly tracks targets.
Shield emitters in the mission "Merlion's Pride" are easier to hit.
The shield emitter in "Satsuma" can be hit by hedgehogs.
Fix the player getting stuck in slow motion if they get a low-hitpoint warning that leads directly into a cinematic.
Fix the combat menu's layout being odd on widescreen displays.
Fix hats blocking weapon firing angles.
Fix hats being unable to be placed on the port side of the ship.
Fix a bug allowing for negative aux space when the player removes superstructure.
Fix the Enterprise CVN-65's deck being partially unusable.
Fix parts sometimes wanting to place on the underside of the Clemson instead of on its deck.
Fix a bug allowing the player to put guns on top of invalid superstructure, then remove the superstructure, to create floating guns.
Fix a rare visual glitch when landing from a kickflip.
Fix the designer softlocking if you unlock all techs and then use the "next tier" buttons to go to tiers above tier 5.
Fix game failing to load ships if any decal failed to load (e.g. due to very long file/path names).
Source
Changelog.gg summarizes and formats this update. How we read updates.
