Full notes
Full Waves of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Waves of Steel changes
This is a patch release, to fix important issues reported after the last release. Thank you to everyone who sent in feedback!
Gameplay:
The arrow keys (gamepad: right analog stick) can be used to move the camera in the ship designer. This can also be used to move the camera off of the centerline of the ship.
The Bazel's armor mass has been reduced from 250t/inch to 180t/inch.
Mission "Lost Sheep" has a larger arena, to reduce likelihood player will wander outside of it during combat.
PT Boat (Rocket) and Landing Ship (Rocket) have weaker weapons. An earlier change to improve rocket aiming made them too powerful.
Bugfixes:
Fix game resolution resetting to 640x480, again.
Fix options claiming the player was playing on Easy even if they weren't.
Fix issue causing missions to claim the player had failed if they don't immediately go to debriefing on completing all objectives.
Fix "Juno's Wrath" being uncompletable.
Fix various bugs preventing the ship designer tutorials from working.
Fix bug causing unsaved ships in the designer being discarded if you click the "cancel" button when prompted to discard the ship.
Fix single-tube torpedo launchers not working properly in the ship designer.
Fix bug causing certain visuals in "Eitri's Forge" to look wrong.
Fix bug causing parts to sometimes display more liberal firing angles than they actually had.
Source
Changelog.gg summarizes and formats this update. How we read updates.
