HomeGamesUpdatesPricingMethodology
Steam News21 July 20223y ago

Waves of Steel v0.50 release notes

This is a patch release; no new content has been added. Gameplay: The ship selection UI has been updated, to make finding ships in big save files easier.

Full notes

Full Waves of Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedThis is a patch release; no new content has been added.
changedGameplay:
changedThe ship selection UI has been updated, to make finding ships in big save files easier.
addedThe treasure for "Poking the Tiger" has been changed to a new special ability. The previous treasure has been added to the drop list for "Hunter, Hunted"
addedAdded a treasure to "Chrysalis"
changedThe visuals for main gun projectiles have been changed

Waves of Steel changes

addedThis is a patch release; no new content has been added.
changedGameplay:
changedThe ship selection UI has been updated, to make finding ships in big save files easier.
addedThe treasure for "Poking the Tiger" has been changed to a new special ability. The previous treasure has been added to the drop list for "Hunter, Hunted"
addedAdded a treasure to "Chrysalis"

This is a patch release; no new content has been added.

Gameplay:

  • The ship selection UI has been updated, to make finding ships in big save files easier.

  • The treasure for "Poking the Tiger" has been changed to a new special ability. The previous treasure has been added to the drop list for "Hunter, Hunted"

  • Added a treasure to "Chrysalis"

  • The visuals for main gun projectiles have been changed

  • Fire/smoke clouds emitted by main guns now keep moving with the ship

  • The fading effect applied to shells based on their proximity to the player now has a larger radius

  • Minelayer weapons (aside from the tether mine) have greatly increased fire rates and max ammo counts, to make up for the difficulty of using them.

  • The "Miscellaneous" parts section (three dots blue button in the designer) has been subdivided into different categories.

  • The ship designer now has a "recent items" menu (clock icon), which allows easy access to parts that have recently been worked with.

  • The ship designer now has a button for accessing weapon config, which has been removed from the main menu.

  • Added two new sizes of Bow Drill weapon.

  • If the player has found all techs in a mission, tech crates are no longer converted to health crates, to avoid effects on difficulty when replaying missions.

  • The M-tech bridges now give some bonus max displacement.

  • Guidance arrows (red arrows that hover near the ship) now change size dependi ng on the size of the player's ship.

Bugfixes:

  • Fix a bug causing ships to become untargetable zombies if they are destroyed immediately after getting out of their submarines.

  • Fix bug causing the player to not die properly.

  • Fix the amount of ventilation provided by bridges that have built-in vent stacks.

  • The ocean ambiance sound effect has been restored.

  • Fix a certain boss leaving active colliders around after it dies.

  • Fix the Battle Platform superstructure not being able to be placed on other superstructure.

  • Fix a bug preventing designer tutorials from being rerun.

  • Fix bow splashes remaining visible on ships when they are jumping or otherwise ballistic.

  • The nonfunctional "gunpod" weapon has been dummied out.

  • Fix the County cruiser not having red paint.

Modding:

  • Added a `maxMassBonus` property, which increases the max displacement of the ship when the part is placed on the ship. Note that increasing the ship's overall mass causes engines to be less effective.

  • Added a `whooshSound` property, which is the name of the sound to play if the weapon triggers wooshing when passing close to the player.

Source

Steam News / 21 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.