WaveLand dashes onto macOS (even Catalina)! Finally mac owners can speed through this pixelated dreamscape as a box-thing... :) Version 1.
In this update2
Full notes
Full WaveLand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes7 additions2 changes0 removals
Gameplay
UI and audio
addedVersion 1.4 also brings new some new level editor content such as a dark level toggle and level size changing!
changedGameplay TweaksPixel window for ground detection when attempting to jump out of shine increased from 1 to 3
changedGameplay TweaksThis change seeks to legitimize the infamous "koiboost" (popularized by early IL god Koisoi) as a mechanic within the game. Previously the window for performing such a maneuver was pixel perfect. Now there is slightly more leniency so it shouldn't feel like such an insane grind to optimize some levels.
addedLevel Editor ImprovementsAdded dark level toggle in the level settings. Changes the goal into a fragment and draws dark level visual effects. During this mode Goal Orbs will be treated as dark fragments.
addedLevel Editor ImprovementsAdded dark level music to the level editor.
addedLevel Editor ImprovementsAdded dark saws and blocks to the level editor.
Pixel window for ground detection when attempting to jump out of shine1→3↑Pixel window for ground detection when attempting to jump out of shine increased, buff
WaveLand changes
addedVersion 1.4 also brings new some new level editor content such as a dark level toggle and level size changing!
changedPixel window for ground detection when attempting to jump out of shine increased from 1 to 3
changedThis change seeks to legitimize the infamous "koiboost" (popularized by early IL god Koisoi) as a mechanic within the game. Previously the window for performing such a maneuver was pixel perfect. Now there is slightly more leniency so it shouldn't feel like such an insane grind to optimize some levels.
addedAdded dark level toggle in the level settings. Changes the goal into a fragment and draws dark level visual effects. During this mode Goal Orbs will be treated as dark fragments.
addedAdded dark level music to the level editor.
WaveLand dashes onto macOS (even Catalina)! Finally mac owners can speed through this pixelated dreamscape as a box-thing... :)
Version 1.4 also brings new some new level editor content such as a dark level toggle and level size changing!
Gameplay Tweaks
Pixel window for ground detection when attempting to jump out of shine increased from 1 to 3
This change seeks to legitimize the infamous "koiboost" (popularized by early IL god Koisoi) as a mechanic within the game. Previously the window for performing such a maneuver was pixel perfect. Now there is slightly more leniency so it shouldn't feel like such an insane grind to optimize some levels.
Level Editor Improvements
Added dark level toggle in the level settings. Changes the goal into a fragment and draws dark level visual effects. During this mode Goal Orbs will be treated as dark fragments.
Added dark level music to the level editor.
Added dark saws and blocks to the level editor.
Levels can now be resized and editing near the edge of the level is easier.
Added player detector blocks to the level editor. They trigger when the player is inside their radius.
Added sound blocks to the level editor. They play soundfx when triggered.