Update log
Full Wavecrashers update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Wavecrashers!
Extracted changes
- Performance
- Balance
- Gameplay
- Store
- Fixes
- UI and audio
This update is focused mostly on visuals and gameplay stability. Let’s dive into the notes!
List of changes:
Health and mana bars now have shaders and look better
Status effects are now separated with green and red borders to indicate whether they are beneficial or harmful. Borderless ones are neutral effects that both give and take resources
Bosses are now immune to crowd control effects, the way they are meant to be
Status effects now display their durations correctly
Enemies now have their own status effect panels
Selected teammate characters’ item rarities are now displayed
Fixed certain enemy telegraphs and special abilities
Added a vote-based break once every four waves
The minimap can now be scaled up and down
Added more graphics options to the settings menu
Improved performance through shader, texture, and baked lighting optimizations
Archer’s Twinshot Dash (Q) is now charge-based and can be stacked for consecutive casts
Added new soundtracks for you to enjoy while defending the Core
Improved the settings UI
Improved bot player AI
Certain skills can now be cast while moving (Fire Mage's Meteor Strike)
The camera can now be controlled with arrow keys
Added a work-in-progress loading portal shader after character selection
The Core is now affected by life loss and shakes when damaged
Please visit the settings menu to check out the controls for newly added features. If you enjoy the demo, consider leaving a review. Following us on social media and our curator page also helps us spread the word.
As always, thank you for playing Wavecrashers.
Stay tuned for more!
Source
