Full notes
Full Wavecrashers update
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Repeated intro
Greetings, Wavecrashers!
What changed
- Gameplay
- Performance
- UI and audio
- Server
- Balance
- Events
Wavecrashers changes
The tide brings good news to all who stand against it.
This is our first patch for the demo, bringing several improvements and fixes.
Here are the changes:
Improved bot player behavior. Bots no longer get stuck after shopping.
Performance improvements and fixes for possible memory leaks.
Added a new menu button that directs you to Eightfold Interactive’s website, where you can browse in-game items. (Important note: We do not collect cookies or personal information.)
Network improvements for better performance when playing with poor connections.
Fixed enemy movement disruptions. Some enemies would occasionally stop moving during fights. This should no longer occur.
Improved scaling for some background images and UI elements.
Improved the Reflector item. It now nullifies incoming abilities and redirects their power back as a pure damage bolt.
Improved reconnection and party management.
Tower kills now count as team kills and grant rewards accordingly.
The mouse cursor is now larger and scales better on high resolutions.
Added auto-attack behavior options for players. You can now choose between Never, Standard, and Always. See the tooltips in-game for more information.
Added flavor texts to heroes to make them even cooler.
If you enjoy the demo, consider leaving a review. It can be a moment you experienced in the game or simply your thoughts. It helps us improve the game and reach more players.
Hold the line!
Source
Changelog.gg summarizes and formats this update. How we read updates.
