Full notes
Full Waterpunk: Through the Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Waterpunk: Through the Rust changes
In this version, I decided to completely redesign the progression system.
Now, upon reaching a new level, the player can choose two perks at once — one daytime perk and one nighttime perk.
Other changes:
During weapon reloads, you now see a progress bar showing the remaining reload time.
The cost of using the slot machine now increases after each attempt.
Shard pickup radius has been increased.
Ongoing work on overall game balance.
Bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
