In this update3
Full notes
Full Waterjacked! update
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Repeated intro
Hello! A short patch this week fixing some glaring issues after the release of Elephant Graveyard!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
- Server
Waterjacked! changes
Bug Fixes 🐛
The Acid Lobber (previously Slob Lobber) no longer fires while powered off.
Leaky Faucet doesn't double-display corrosive application.
Fixed Leaky Faucet not playing the rotation SFX
Caustic Catalyst applies its damage buff correctly.
Fixed a bug that caused the Move Tool to appear usable even though you didn't have the correct amount of actions.
Fixed a crash when Rush was applying its stacks via a Rush Rune adjacent to an Archer Sigil.
Fixed a bug that caused the slot sfx to play in the tutorial even with editing disabled.
Fixed a bug that caused the rotation helper sprites to hide if you started placing a Module while the tooltip was open in the Modbelt
Added SFX sounds to the tutorial puncher! Oops!
Enemies only play the reward SFX if they have rewards to drop.
Adjustments 🛠️
Renamed Slop Lobber to Acid Lobber
Tweaked the offsets of the Motion Sprites to line with the Module they appear around better.
Adjusted some text in the tutorial, compacting instructions together and reducing the amount of 'continues' you had to click through.
Our SFX Designer added stereo support to certain sounds, so the enemies & player make sounds to the left or right of your headphones!
The button in the tutorial now plays button SFX when hovered/clicked
Known Issues & Work in Progress 🚧
The contextual menu that appears when placing a rune is a placeholder menu that we are working on revamping.
Enemies now only flash red when they take damage. We are working on a system that lets us flag which states the enemies can play their unique damage animation in without looking janky.
Tweaks to the dynamic icon & text display to ensure all those elements are appearing at the correct place and not overly intrusive.
Tutorial pointers that help emphasize what you should click on in the tutorial.
Updated selection indicator for GRID editing!
Sounds on the way for status effects!
Level generation & a first iteration of endless mode!
Additional modules in the works!
If you encounter any bugs, please report them in our Discord server!
Source
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