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Steam News5 August 20267d ago

Hotfix v1.1.2-eg

Hello! A short patch this week fixing some glaring issues after the release of Elephant Graveyard! Bug Fixes 🐛 The Acid Lobber (previously Slob Lobber) no longer fires while powered off.

In this update3

Full notes

Full Waterjacked! update

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Repeated intro

Hello! A short patch this week fixing some glaring issues after the release of Elephant Graveyard!

What changed

8 fixes2 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
  • Server
changedBug Fixes 🐛The Acid Lobber (previously Slob Lobber) no longer fires while powered off.
fixedBug Fixes 🐛Leaky Faucet doesn't double-display corrosive application.
fixedBug Fixes 🐛Fixed Leaky Faucet not playing the rotation SFX
fixedBug Fixes 🐛Caustic Catalyst applies its damage buff correctly.
fixedBug Fixes 🐛Fixed a bug that caused the Move Tool to appear usable even though you didn't have the correct amount of actions.
fixedBug Fixes 🐛Fixed a crash when Rush was applying its stacks via a Rush Rune adjacent to an Archer Sigil.

Waterjacked! changes

changedThe Acid Lobber (previously Slob Lobber) no longer fires while powered off.
fixedLeaky Faucet doesn't double-display corrosive application.
fixedFixed Leaky Faucet not playing the rotation SFX
fixedCaustic Catalyst applies its damage buff correctly.
fixedFixed a bug that caused the Move Tool to appear usable even though you didn't have the correct amount of actions.

Bug Fixes 🐛

  • The Acid Lobber (previously Slob Lobber) no longer fires while powered off.

  • Leaky Faucet doesn't double-display corrosive application.

  • Fixed Leaky Faucet not playing the rotation SFX

  • Caustic Catalyst applies its damage buff correctly.

  • Fixed a bug that caused the Move Tool to appear usable even though you didn't have the correct amount of actions.

  • Fixed a crash when Rush was applying its stacks via a Rush Rune adjacent to an Archer Sigil.

  • Fixed a bug that caused the slot sfx to play in the tutorial even with editing disabled.

  • Fixed a bug that caused the rotation helper sprites to hide if you started placing a Module while the tooltip was open in the Modbelt

  • Added SFX sounds to the tutorial puncher! Oops!

  • Enemies only play the reward SFX if they have rewards to drop.

Adjustments 🛠️

  • Renamed Slop Lobber to Acid Lobber

  • Tweaked the offsets of the Motion Sprites to line with the Module they appear around better.

  • Adjusted some text in the tutorial, compacting instructions together and reducing the amount of 'continues' you had to click through.

  • Our SFX Designer added stereo support to certain sounds, so the enemies & player make sounds to the left or right of your headphones!

  • The button in the tutorial now plays button SFX when hovered/clicked

Known Issues & Work in Progress 🚧

  • The contextual menu that appears when placing a rune is a placeholder menu that we are working on revamping.

  • Enemies now only flash red when they take damage. We are working on a system that lets us flag which states the enemies can play their unique damage animation in without looking janky.

  • Tweaks to the dynamic icon & text display to ensure all those elements are appearing at the correct place and not overly intrusive.

  • Tutorial pointers that help emphasize what you should click on in the tutorial.

  • Updated selection indicator for GRID editing!

  • Sounds on the way for status effects!

  • Level generation & a first iteration of endless mode!

  • Additional modules in the works!

If you encounter any bugs, please report them in our Discord server!

Source

Steam News / 5 August 2026

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