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Steam News1 December 20257mo ago

Animation Overhaul and Bug Fixes

VISUALS The main beef of this patch has been to re-write our animation system. The one we had in place was from early development and was never set up to support all animation timings.

In this update3

Full notes

Full Wastelander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions1 change1 removal
  • Gameplay
  • Fixes
  • Performance
addedVISUALSHurricane Force relic ability now has a disperse animation
addedVISUALSHarvest and Core Mine now have a new wasteland animation
fixedVISUALSfixed aquaduct assets that were not lining up properly at connection points
changedGAMEPLAYSustainable architecture slightly altered because there were a few cases where the old behaviour could affect the player negatively. "Constructing a water storage building next to ice tiles also converts any sand tile underneath it to grass."
removedMISCreduced wait time for tutorial steps and no longer have to wait to close dialogue if you click into an objective manually
fixedMISCfixed bug where scroll was not working correctly when changing selection in wiki

Wastelander changes

addedHurricane Force relic ability now has a disperse animation
addedHarvest and Core Mine now have a new wasteland animation
fixedfixed aquaduct assets that were not lining up properly at connection points
changedSustainable architecture slightly altered because there were a few cases where the old behaviour could affect the player negatively. "Constructing a water storage building next to ice tiles also converts any sand tile underneath it to grass."
removedreduced wait time for tutorial steps and no longer have to wait to close dialogue if you click into an objective manually

VISUALS

The main beef of this patch has been to re-write our animation system. The one we had in place was from early development and was never set up to support all animation timings. As a result more than half of animations we intended to play in the game never actually did. Listed some cases below

  • almost all animations triggered by end turn were not playing (grassing, explosions etc.) Should work now

  • almost all animations triggered by a storm were not playing. Should work now

  • Hurricane Force relic ability now has a disperse animation

  • Harvest and Core Mine now have a new wasteland animation

  • cleaned up various visual artifacts in desert and shield assets

  • fixed aquaduct assets that were not lining up properly at connection points

GAMEPLAY

  • Sustainable architecture slightly altered because there were a few cases where the old behaviour could affect the player negatively. "Constructing a water storage building next to ice tiles also converts any sand tile underneath it to grass."

MISC

  • tons of clarifications, spelling fixes etc in descriptions based on discord feedback

  • reduced wait time for tutorial steps and no longer have to wait to close dialogue if you click into an objective manually

  • fixed bug where scroll was not working correctly when changing selection in wiki

  • fixed a bug where the wiki didn't have items (dynamite, seed bombs etc)

  • fixed various visual artifacts with tips (flickering, lagging etc)

  • fixed a bug with daily window that allowed you to click navigation multiple times which caused various loading issues and also allowed you to play dailies in the future

  • fixed a bug in daily leaderboard display where some entries were missing or duplicated when navigating between pages

  • fixed a bug where going back from the daily page took you to the homescreen instead of back to game mode selection

Source

Steam News / 1 December 2025

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