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Steam News19 July 20241y ago

First post-launch stability + QoL patch

Welcome back! This is just a quick post-launch QoL + stability patch. To everyone that reported issues through discord and steam discussions thank you so much for helping to improving the game!

Full notes

Full Wastelander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition2 changes1 removal
  • Performance
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
changedWelcome back! This is just a quick post-launch QoL + stability patch. To everyone that reported issues through discord and steam discussions thank you so much for helping to improving the game!
changedEndless moved to level 4We noticed that players were frequently going from tutorial or their first beginner game directly into an Endless game. Our best guess is that they're assuming it's a "sandbox" type game mode when in fact it's a very large, high difficulty map with no time limit. For this purpose we're moving it to level 4 so players can have a little more experience before attempting it.
addedQoL improvementsRestarting a game now has a 3rd option - "new game" to take you directly to a game creation screen if you don't want to restart the exact same game you were just playing.
fixedBug FixesMac users might find themselves starting the game with a black screen. This occurs when the in-game resolution EXCEEDS your current screen resolution. We're not sure exactly what causes this to affect some devices but not others but to be safe when you start the game for the first time it will automatically set your game resolution to the nearest one compatible with your screen. If you've already gotten stuck behind the black screen issue please see this discussion for recovery steps https://steamcommunity.com/app/1688350/discussions/
fixedBug FixesFixed a bug where you could earn the Speed Run achievement by completing a game in X hours and 10 minutes or less when it should be 10 minutes max.
fixedBug FixesFixed several bugs related to daily navigation and post-game stats. These were mostly related to the leaderboards pagination not working correctly

Welcome back! This is just a quick post-launch QoL + stability patch. To everyone that reported issues through discord and steam discussions thank you so much for helping to improving the game!

Endless moved to level 4

We noticed that players were frequently going from tutorial or their first beginner game directly into an Endless game. Our best guess is that they're assuming it's a "sandbox" type game mode when in fact it's a very large, high difficulty map with no time limit. For this purpose we're moving it to level 4 so players can have a little more experience before attempting it.

QoL improvements

  • All standard games will have a "next game" option. For non-tutorial games this option will take you to the game creation screen instead of needing to navigate between several menus

  • Restarting a game now has a 3rd option - "new game" to take you directly to a game creation screen if you don't want to restart the exact same game you were just playing.

Bug Fixes

  • Mac users might find themselves starting the game with a black screen. This occurs when the in-game resolution EXCEEDS your current screen resolution. We're not sure exactly what causes this to affect some devices but not others but to be safe when you start the game for the first time it will automatically set your game resolution to the nearest one compatible with your screen. If you've already gotten stuck behind the black screen issue please see this discussion for recovery steps https://steamcommunity.com/app/1688350/discussions/

  • Fixed a bug where you could earn the Speed Run achievement by completing a game in X hours and 10 minutes or less when it should be 10 minutes max.

  • Fixed several bugs related to daily navigation and post-game stats. These were mostly related to the leaderboards pagination not working correctly

  • Fixed a bug in the tutorial where you can get stuck permanently if you use both your scrap walls without scrap walling the objective targeted tile

  • Shortage tooltip now specifies that the base cannot be disabled even in a shortage

Please keep reporting any bugs or QoL issues you find, and we'd love to hear any other suggestions / feedback that you have. Also, if you enjoy the game please leave us a Steam review, it helps us out a ton!

Thank you.

Source

Steam News / 19 July 2024

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