Full notes
Full Waste Runner: Critical Waste update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Waste Runner: Critical Waste changes
NOTICE: No gameplay or in-game changes in this update — this is a behind-the-scenes look at our new logo, still in development. As development continues, we’re also refining how the world of Waste Runner: Critical Waste presents itself.
Today, we want to share an early look at our new logo — still very much a work in progress.
The logo is being created by Hsiao Pei, our Head of 3D, and is designed to reflect the game’s industrial tone, mechanical depth, and worldbuilding.
This perspective view shows the current sculpt pass. Materials, lighting, and final polish are still being explored.
Design goals:
Industrial, mechanical identity
Heavy, forged typography
Strong visual continuity with the game world
We’d love to hear your thoughts:
Does this fit the world you imagine?
Anything that stands out — good or bad?
More dev updates coming as we move toward the next playable milestone.
Yours Paulo
Source
Changelog.gg summarizes and formats this update. How we read updates.
