In this update3
Full notes
Full Warstone TD update
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What changed
- Fixes
- Maps
- Events
- Gameplay
- UI and audio
- Balance
Warstone TD changes
Co-op improvements
First of all, we finally found and fixed the nasty bug which made the game stuck in end of win/lose of all co-op missions. It wasn't easy, really. Our programmer spent several days on this task.
We added the last co-op map in Warstone universe. It is Double Spiral mission. It is the biggest map in Warstone, contains 2 roads and a lot of space for stone placement. An Idea of spirals should motivate teammates to communicate better if they want to pass this mission. For now, we added only story mode of this map. Harder version comes later and they will be nearly insane.
There were an annoying bug with numbers of rewards for co-op missions. There were displayed wrong in several places. We made some changes in the code. It should show right numbers everywhere now.
Achievements in co-op mission are shown for both players if at least 1 player didn't have it
Green potions in co-op missions give proper values now. It was halved in co-op missions
Counter of online player and current games works properly now
Countdown timer in arena was improved
Fixed the bug when the game didn't show passed missions in arena if they were passed without achievement
Fixed the bug when player should click 2 times on reward button to close reward window
Hell Boars in Sold School Map Survival (85 wave) are killable now
Small fixes of button status in Map creation and Map created menus
Fixed the small bug when name of player in co-op could changed on single_player
Visual improvements
Visuals of Meteor spell look much better now, especially in Astral missions
Lost Soul troll carries crystal swords now in both forms. Also, we added visual effect when it changes form
Gases after death of Freak enemy exist full duration
Wonder Beetle ability animation improvements
Added new visual effect for Poison Cloud (appears after death of Big Beetle)
Arrow pointer of description tooltips points at right direction now
Bug fixes
Midas Touch spell fix. It killed Astral Soarer, Crystal Soarer, Astral Wolf, Elemental Spirit, Elemental Warrior, Lost Soul enemies visually, but they were still alive but invisible and could took life.
Numbers of damage in description of scrolls show real numbers now
Fixed the bug when summoned Scorch Elemental (Nechai ability) didn't used player's skill (like damage bonuses and etc)
Fixed the bug when Scully mob summoned from Scullhead didn't use Astral Curse ability
Added visual effect (small black cloud) for Destroyer attack
Improvements of resetting one skill option
Increased text field in Construction menu
Fixed the bug when first summoned units could get gold abilities for free
We returned missing scenario/tutorial for all DLC missions
Fixed the bug when some spells remained in spellbook even after skill reset
Fixed the bug when Scorch Elementals didn't used Avatar abilities at certain maps
Beetle and Astral Soarer mobs are more easily targetable with spell cursor
Goblet building related bug fixes
Added missing sound effect for Ore Samples building
Crystal Swirls visual improvements
Fixed a typo in Architect tooltip of Russian localisation
Fixed a typo in tooltip of arrow to Astral of Russian localisation
Reward for starting waves earlier is displayed right if bravery skill learnt
Fixed the bug when enemies start walking being under stun effect upon getting damaged
Some system texts improvements
Crying Rushana building uses right link now (goes to Leave a review on DLC)
Play with us,
Source
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