Full notes
Full Warriors Of Titus - F2P update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Store
Warriors Of Titus - F2P changes
Changes
- Fixed when the movement config (in the hand controlls) wouldn't show correct values
- Fixed when Healer's spikes disable radius would be much bigger than the effect
- Pom Pom no longer looses healing missiles on respawn
- Pom Pom's mines now hit Commander as well
- Pom Pom's healing missiles have double the health regen and they now show correctly if a unit is affected by multiple missiles
- Fixed rage having incorrect skin unlock color
- Fixed when Time lord shoots an ally with time resistance, the time resistance would stay forever
- Fixed when too long matches wouldn't be saved as online replay
- Fixed Third category calculation on the MVP stand ( Most damage, Most greedy, Next Best)
- Fixed when Enforcer could level up Bot swap up to 6 times, and fixed the numbers level 1/2/3 will spawn 1/2/3 creeps
- Commander's level 10 upgrade - changed from 2x dash to +50% to tower upgrade
- Changed Behemot's level 10 upgrade from 2x projectile dostance to +50% to EMP distance
- Effort to push Warriors of Titus to the App Lab ( waiting for Oculus feedback)
Source
Changelog.gg summarizes and formats this update. How we read updates.
