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Steam News4 February 20215y ago

Update 2.8.11

- Healer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500 - added ammo limit - P 30 P+/S+ -12 Secondary ammo cap: single shot users (Behemoth, commander, chrono, intercep

Full notes

Full Warriors Of Titus - F2P update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions9 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedHealer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500
addedadded ammo limit - P 30 P+/S+ -12 Secondary ammo cap: single shot users (Behemoth, commander, chrono, interceptor, etc) = 20 shotgun users (rage, enforcer) = 20 fast shot users (whiskers, pom pom, healer) = 50 multishot users (artillery, defender) = 30
changedArtillery by default has higher projectile range, his 10th level upgrade is now either 2x dash speed or +20 ATK
changedIncreased Interceptor Marker speed
fixedFixed when player could die on host but not on his client -> invisibility/invincibility bug
fixedFixed when user could join a lobby while the lobby wouldn't be ready -> the user wouldn't be able to start the game
Healer/Hook skill tree changed from bonus health regenerated from hook5%/10%/20%/100%50/100/200/500Healer/Hook skill tree changed from bonus health regenerated from hook increased, buffCommander changed upgrade path ( shield regeneration6/12/243/6/12Commander changed upgrade path ( shield regeneration decreased, nerf

Warriors Of Titus - F2P changes

changedHealer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500
addedadded ammo limit - P 30 P+/S+ -12 Secondary ammo cap: single shot users (Behemoth, commander, chrono, interceptor, etc) = 20 shotgun users (rage, enforcer) = 20 fast shot users (whiskers, pom pom, healer) = 50 multishot users (artillery, defender) = 30
changedArtillery by default has higher projectile range, his 10th level upgrade is now either 2x dash speed or +20 ATK
changedIncreased Interceptor Marker speed
fixedFixed when player could die on host but not on his client -> invisibility/invincibility bug
  • - Healer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500

  • - added ammo limit - P 30 P+/S+ -12 Secondary ammo cap: single shot users (Behemoth, commander, chrono, interceptor, etc) = 20 shotgun users (rage, enforcer) = 20 fast shot users (whiskers, pom pom, healer) = 50 multishot users (artillery, defender) = 30

  • - when player dies only S+ and P+ ammunition are lost

  • - Artillery by default has higher projectile range, his 10th level upgrade is now either 2x dash speed or +20 ATK

  • - Increased Interceptor Marker speed

  • - Fixed when player could die on host but not on his client -> invisibility/invincibility bug

  • - Fixed when user could join a lobby while the lobby wouldn't be ready -> the user wouldn't be able to start the game

  • - Chrono skill tree on level 10 option changed from double the projectile speed to +7 seconds to Accelerator

  • - Chrono- fixed when Accelerator wouldn't speed up primary and secondary reloading of Chrono

  • - Time Lord - time resistance missiles now applies also to towers and creeps (as well as upgrade level 19 -> your allies ignore effect of slow down time)

  • - Commander can Reinforce the same unit maximum 3 times

  • - Commander -Change 2x dash at level 10, to 1.5x dash

  • - Commander changed upgrade path ( shield regeneration from 6/12/24 -> 3/6/12 per second)

  • - Artillery Bounce now shows prediction for all 3 bounce targets

  • - Special ability ammunition can be unequipped - if it has not been shot it will just be kept for later, if if has been shot then the ammo is lost

  • - Added a kick button for the Host, whehn player is kicked he can't join this lobby for 1 minute, let me know if you think this number should be changed

  • - Defender/Artillery - Hook Push previous damage 75/200/300 now 100/250/500

  • - Hook pull heroes previous damage 50/125/200 -> now 50/125/250

  • - Defender's turret does only 25% damage to buildings

  • - Defender's turret change Attack-Life from 30-400/42-560/54-720 to 50-400/75-700/100-1000

Source

Steam News / 4 February 2021

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