Full notes
Full Warriors Of Titus - F2P update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Warriors Of Titus - F2P changes
- Healer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500
- added ammo limit - P 30 P+/S+ -12 Secondary ammo cap: single shot users (Behemoth, commander, chrono, interceptor, etc) = 20 shotgun users (rage, enforcer) = 20 fast shot users (whiskers, pom pom, healer) = 50 multishot users (artillery, defender) = 30
- when player dies only S+ and P+ ammunition are lost
- Artillery by default has higher projectile range, his 10th level upgrade is now either 2x dash speed or +20 ATK
- Increased Interceptor Marker speed
- Fixed when player could die on host but not on his client -> invisibility/invincibility bug
- Fixed when user could join a lobby while the lobby wouldn't be ready -> the user wouldn't be able to start the game
- Chrono skill tree on level 10 option changed from double the projectile speed to +7 seconds to Accelerator
- Chrono- fixed when Accelerator wouldn't speed up primary and secondary reloading of Chrono
- Time Lord - time resistance missiles now applies also to towers and creeps (as well as upgrade level 19 -> your allies ignore effect of slow down time)
- Commander can Reinforce the same unit maximum 3 times
- Commander -Change 2x dash at level 10, to 1.5x dash
- Commander changed upgrade path ( shield regeneration from 6/12/24 -> 3/6/12 per second)
- Artillery Bounce now shows prediction for all 3 bounce targets
- Special ability ammunition can be unequipped - if it has not been shot it will just be kept for later, if if has been shot then the ammo is lost
- Added a kick button for the Host, whehn player is kicked he can't join this lobby for 1 minute, let me know if you think this number should be changed
- Defender/Artillery - Hook Push previous damage 75/200/300 now 100/250/500
- Hook pull heroes previous damage 50/125/200 -> now 50/125/250
- Defender's turret does only 25% damage to buildings
- Defender's turret change Attack-Life from 30-400/42-560/54-720 to 50-400/75-700/100-1000
Source
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