Full notes
Full Warpips update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Recruits,
We have had so much wonderful feedback in the past few days! Since this project began we've mostly been testing the game ourselves and with a small handful of players. The new influx of data has been so helpful to us! Thank you! We've been looking at the data and using this unique opportunity with so many new players to make some additional adjustments to the game to address the following pain points:
The enemy's vehicles are too hard later on vs the player vehicles.
The Merc is a bit too strong at rank 3.
Buying things at the arms dealer makes you feel like you're missing out on upgrades.
We've made some adjustments to the game to address these issues. These are by no means final, but we want to help make the play experience smoother for as many people as we can now while we work towards a more permanent solution in the future.
Moving forward, we'll be turning our attention back to the Roadmap to get some new content, features and polish into the game. We will continue to monitor all balance issues and address them as needed. Check out our Discord to join the balance discussion.
Thanks so much for being a part of our journey!
Commander Klegran - over and out!
Patch Notes
Bugs
Fixed: Dog sometimes gets stuck on obstacles while running home
Fixed:Puma's TOW launcher sometimes doesn't fire at enemies.
Fixed: Some broken navigation issues on "Jungle Island"
Changes
Game
Buffed defense mode's range so it's a bit more of a contender with assault mode
Campaign is saved on exit from the loadout screen.
Reworked unit description UI to make it move obvious all units have awesome biographies.
Unit Balance
Large buff to Puma's anti-vehicle TOW launcher to make it much more of an anti-vehicle contender.
M7 Ramrod cost reduced from $175 to $150
Puma cost reduced from $125 to $110
LRV cost reduced from $150 to $125
Sniper cost reduced from $100 to $85
Increased LRV auto cannon fire rate very slightly.
GRUZ (Enemy Truck) - Fire rate reduced
GRUZ - Inaccuracy increased
Warpip Rank 1 gives increased accuracy instead of lower cost.
Warpip Rank 2 gives increased range instead of lower cost.
T92 (Tank Enemy) No longer spawns so aggressively on the final mission of island 2
Heavy Gunner damage vs infantry increased by 1
All Small Arms Dealer prices drastically reduced
Increased cost to upgrade Arms Dealer by a small amount to compensate for much lower prices.
Dogs no longer require any pip supply to use.
Merc rank 3 gives health buff instead of a third unit.
Dogs now spawn on a big swarm cooldown and will refund 5 cash per return.
Rank 0 - Spawns 5 Pups per swarm.
Rank 1 - Spawns 8 Pups per Swarm
Rank 2 - Spawns 11 Pups per Swarm.
Source
Changelog.gg summarizes and formats this update. How we read updates.
