Full notes
Full Warpips update
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Repeated intro
Greetings Recruits,
What changed
- Balance
- Gameplay
- Fixes
We've been watching feedback carefully and we are launching this quick patch to address the primary issues found from our players. We have a lot more to do with balance and requests, but this should be a start for the major issues that were brought up consistently.
Bugs
Fixed: The Pip Pup dog will sometimes not despawn when making it back to the spawn line. (Reported by the community)
Fixed: Some players couldn't press buttons during the tutorial. (Reported by the community)
Many small other bug fixes
Changes
Game
Intro sequence will be shown once per objective type and will show a much shorter version after. This is per game session. (Suggested by the community)
Outro sequence has been shortened. (Suggested by the community)
Load times between levels has been reduced.
Unit Balance
Units deployed into an Operation are no longer consumed on a defeat. Only a player life is used up. (Suggested by the community)
All island 1 territories give 5 more warbucks per victory.
Missiles/Rockets: Cannot use missiles to attack the enemy base. (Suggested by the community)
Drones: Cannot use drones to attack the enemy base. (Suggested by the community)
- BuggyHP reduced from 140 to 110.
- SniperHP increased by 1. Base ammo per mag increased to 5 from 3. Sniper fire rate increased.
Thanks for all your wonderful feedback in both the Steam Forums and using F8. Please keep it coming!
-Commander Klegran: over and out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
