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Steam News6 November 20169y ago

Patch 1.0.0.1 Update

Overview A lot of our feedback has been around the feel of melee combat, so we wanted to address that quickly. Thanks to all of you who have emailed us with your ideas and support.

Full notes

Full Warpin: Creation (VR) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change2 removals
  • Gameplay
  • Balance
addedMain IssuesVelocity-based melee: A few players really wanted melee swings to feel more real, so we re-enabled velocity-based melee.
removedMain IssuesLight "tickles" no longer score hits. However, we did play around with the range of sensitivity and kept it at a place where we felt like we weren't forcing less physical players to over-exert themselves.
changedMain IssuesHarder hits do more damage within a level-bound range. Your swing's distance and speed determine Average, Hard, or Powerful hits that do average, hard, or powerful damage respective to character level.
addedMain IssuesAdded a recoil animation to monsters when a block is successful. This now breaks combo chains on monsters and allows successful blocks to open up the monster better for player attacks.
fixedMinor IssuesFix tutorial text to "Grip twice and hold" as some weren't picking up on the "double-click" -> "double-grip" reference.
fixedMinor IssuesFix island material colors (to brownish red) for massive levels.

Overview

A lot of our feedback has been around the feel of melee combat, so we wanted to address that quickly. Thanks to all of you who have emailed us with your ideas and support. We love hearing from you and want to continue to make Warpin: Creation a great game for all. So, without further ado, here's patch 1.0.0.1.

Main Issues

Velocity-based melee: A few players really wanted melee swings to feel more real, so we re-enabled velocity-based melee.

  • Light "tickles" no longer score hits. However, we did play around with the range of sensitivity and kept it at a place where we felt like we weren't forcing less physical players to over-exert themselves.

  • Harder hits do more damage within a level-bound range. Your swing's distance and speed determine Average, Hard, or Powerful hits that do average, hard, or powerful damage respective to character level.

  • Harder hits feel harder with more haptic feedback.

Blocking

  • Added a recoil animation to monsters when a block is successful. This now breaks combo chains on monsters and allows successful blocks to open up the monster better for player attacks.

Minor Issues

  • Fix tutorial text to "Grip twice and hold" as some weren't picking up on the "double-click" -> "double-grip" reference.

  • Fix island material colors (to brownish red) for massive levels.

  • Add warpstream entrance statues to entrance island to make your starting point more recognizable in a midimension.

  • Remove warpstream banner as most felt it was cooler without it.

We're currently prioritizing Patch 1.0.0.2 and we'll be back with more updates and better game play. Thanks for playing.

Source

Steam News / 6 November 2016

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