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Steam News17 July 202628d ago

Thank you & Week 1 Patch Incoming

Hello SectorLords! A heartfelt thank you to all of you who purchased and stuck with the game this launch week. It is greatly appreciated and I'm glad so many of you are enjoying the game.

Full notes

Full Warp to Sector One update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello SectorLords! A heartfelt thank you to all of you who purchased and stuck with the game this launch week. It is greatly appreciated and I'm glad so many of you are enjoying the game. A patch is being deployed today to address the following issues (fortunately none are game breaking, just annoying.):

What changed

2 fixes0 additions4 changes0 removals
  • Store
  • Gameplay
  • Fixes
  • Events
  • Balance
changedHello SectorLords! A heartfelt thank you to all of you who purchased and stuck with the game this launch week. It is greatly appreciated and I'm glad so many of you are enjoying the game. A patch is being deployed today to address the following issues (fortunately none are game breaking, just annoying.):
changedAutopilot Issue - AP will now automatically resume after sector/colony incidents. Galactic News requires hitting AP again to continue route as initially designed, though this may change based on player feedback.
fixedStarport lockout after colony loss corrected. Unique upgrade flag is now properly cleared on colony loss.
fixedBroken loop routes using ROUTE command fixed.
changedFERRY loop now runs non-stop without player intervention. This may change with a notification message or alert, as the original intention was to make players periodically visit the planets to make sure they were doing what they were ordered to do.
changedGame should now launch with dedicated GPU affinity for users with dedicated/integrated GPU laptops.

Warp to Sector One changes

changedHello SectorLords! A heartfelt thank you to all of you who purchased and stuck with the game this launch week. It is greatly appreciated and I'm glad so many of you are enjoying the game. A patch is being deployed today to address the following issues (fortunately none are game breaking, just annoying.):
changedAutopilot Issue - AP will now automatically resume after sector/colony incidents. Galactic News requires hitting AP again to continue route as initially designed, though this may change based on player feedback.
fixedStarport lockout after colony loss corrected. Unique upgrade flag is now properly cleared on colony loss.
fixedBroken loop routes using ROUTE command fixed.
changedFERRY loop now runs non-stop without player intervention. This may change with a notification message or alert, as the original intention was to make players periodically visit the planets to make sure they were doing what they were ordered to do.
  • Autopilot Issue - AP will now automatically resume after sector/colony incidents. Galactic News requires hitting AP again to continue route as initially designed, though this may change based on player feedback.

  • Starport lockout after colony loss corrected. Unique upgrade flag is now properly cleared on colony loss.

  • Broken loop routes using ROUTE command fixed.

  • FERRY loop now runs non-stop without player intervention. This may change with a notification message or alert, as the original intention was to make players periodically visit the planets to make sure they were doing what they were ordered to do.

  • Game should now launch with dedicated GPU affinity for users with dedicated/integrated GPU laptops.

Look forward to more bugfixes and more importantly, feature changes/balancing/additions over the coming weeks, and major content releases monthly!

If you have played more than 30 minutes, please take 10 seconds to leave a quick, honest review. Small indie games live or die by their review counts, and hitting 50 reviews unlocks Steam's main visibility engine. Thank you again! See you at the Starbase in Sector One!

Source

Steam News / 17 July 2026

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