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Steam News12 August 202510mo ago

The producer of "War On Space (WarOS)" delivers a speech at CGDC

ChinaJoy 2025 successfully concluded from August 1st to 4th at the Shanghai New International Expo Center.

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addedChinaJoy 2025 successfully concluded from August 1st to 4th at the Shanghai New International Expo Center. As the core highlight of this annual gaming event, the China Game Developers Conference (CGDC) has become the center of attention with its forward-looking vision, international pattern, and professional depth.
changedThis year's CGDC focuses on sharing cutting-edge technological achievements and exploring trends in the gaming industry, achieving comprehensive content upgrades on the basis of existing technical segments and types of special sessions. The aim is to promote independent innovation in the Chinese gaming industry, help original works go global, and build an international platform for global game developers to exchange and collaborate. The conference has set up special sessions on RPG, strategy games, IndieGame, action adventure shooting, globalization and other featured technologies, inviting 60 top experts from the global gaming industry to share on stage. This includes Guillaume Brache, producer of Sandfall Interactive's "Light and Shadow," Tonohiko Sho, producer of Koei Tecmo's "True Three Kingdoms Warriors," Luo Xiangyu, producer of "Showa Mi Story," Yao Zhen, producer and CTO of WarOS, Wang Junsheng, CTO of Youzu Network, Zhang Mo, R&D director of Tencent Games' "Peace Elite," and other domestic and foreign industry leaders; At the same time, Chen Dao, chairman of the ByteDance Zero36 Technical Committee, Shen Yichai, technical director of Vitas, Lin Nan, technical director of Nvidia, Li Wei, technical expert of Unity in China, Yao Yifei, head of Qualcomm's game products in China, Darin Bifani, director of Godot Asia Pacific, Song Yachen, CEO of Tripo VAT and other top technical experts in the global Internet and technology fields were attracted to participate.
changedIt is worth noting that technical experts from PC game and independent game production teams performed outstandingly in this forum. As one of the first single player game producers in China, Yao Zhen, along with Yao Zhuangxian, producer of "The Legend of Sword and Fairy", Zhang Chun, producer of "Iron Storm", and Qiu Xin, producer of "Swordsman Romance", are among the pioneers of early original games in China. This time, he made an appearance with "Star Battlefield WarOS" and shared "Practice and Breakthroughs in Developing RTS Games with Open Source Engines" as producer and CTO. Its deep experience and unique insights in the industry have not only gained widespread recognition among peers, but also attracted multiple foreign publishers to actively negotiate cooperation, demonstrating the international appeal of China's original game technology.
addedFrom technological exploration to industrial collaboration, this year's CGDC not only showcases the cutting-edge dynamics of global game development, but also highlights the positive attitude of Chinese game developers in technological innovation and international dialogue, injecting new momentum into the high-quality development of the industry.

WarOS changes

addedChinaJoy 2025 successfully concluded from August 1st to 4th at the Shanghai New International Expo Center. As the core highlight of this annual gaming event, the China Game Developers Conference (CGDC) has become the center of attention with its forward-looking vision, international pattern, and professional depth.
changedThis year's CGDC focuses on sharing cutting-edge technological achievements and exploring trends in the gaming industry, achieving comprehensive content upgrades on the basis of existing technical segments and types of special sessions. The aim is to promote independent innovation in the Chinese gaming industry, help original works go global, and build an international platform for global game developers to exchange and collaborate. The conference has set up special sessions on RPG, strategy games, IndieGame, action adventure shooting, globalization and other featured technologies, inviting 60 top experts from the global gaming industry to share on stage. This includes Guillaume Brache, producer of Sandfall Interactive's "Light and Shadow," Tonohiko Sho, producer of Koei Tecmo's "True Three Kingdoms Warriors," Luo Xiangyu, producer of "Showa Mi Story," Yao Zhen, producer and CTO of WarOS, Wang Junsheng, CTO of Youzu Network, Zhang Mo, R&D director of Tencent Games' "Peace Elite," and other domestic and foreign industry leaders; At the same time, Chen Dao, chairman of the ByteDance Zero36 Technical Committee, Shen Yichai, technical director of Vitas, Lin Nan, technical director of Nvidia, Li Wei, technical expert of Unity in China, Yao Yifei, head of Qualcomm's game products in China, Darin Bifani, director of Godot Asia Pacific, Song Yachen, CEO of Tripo VAT and other top technical experts in the global Internet and technology fields were attracted to participate.
changedIt is worth noting that technical experts from PC game and independent game production teams performed outstandingly in this forum. As one of the first single player game producers in China, Yao Zhen, along with Yao Zhuangxian, producer of "The Legend of Sword and Fairy", Zhang Chun, producer of "Iron Storm", and Qiu Xin, producer of "Swordsman Romance", are among the pioneers of early original games in China. This time, he made an appearance with "Star Battlefield WarOS" and shared "Practice and Breakthroughs in Developing RTS Games with Open Source Engines" as producer and CTO. Its deep experience and unique insights in the industry have not only gained widespread recognition among peers, but also attracted multiple foreign publishers to actively negotiate cooperation, demonstrating the international appeal of China's original game technology.
addedFrom technological exploration to industrial collaboration, this year's CGDC not only showcases the cutting-edge dynamics of global game development, but also highlights the positive attitude of Chinese game developers in technological innovation and international dialogue, injecting new momentum into the high-quality development of the industry.

ChinaJoy 2025 successfully concluded from August 1st to 4th at the Shanghai New International Expo Center. As the core highlight of this annual gaming event, the China Game Developers Conference (CGDC) has become the center of attention with its forward-looking vision, international pattern, and professional depth.

Steam post imageChinaJoy China Game Developers Conference 2025

This year's CGDC focuses on sharing cutting-edge technological achievements and exploring trends in the gaming industry, achieving comprehensive content upgrades on the basis of existing technical segments and types of special sessions. The aim is to promote independent innovation in the Chinese gaming industry, help original works go global, and build an international platform for global game developers to exchange and collaborate. The conference has set up special sessions on RPG, strategy games, IndieGame, action adventure shooting, globalization and other featured technologies, inviting 60 top experts from the global gaming industry to share on stage. This includes Guillaume Brache, producer of Sandfall Interactive's "Light and Shadow," Tonohiko Sho, producer of Koei Tecmo's "True Three Kingdoms Warriors," Luo Xiangyu, producer of "Showa Mi Story," Yao Zhen, producer and CTO of WarOS, Wang Junsheng, CTO of Youzu Network, Zhang Mo, R&D director of Tencent Games' "Peace Elite," and other domestic and foreign industry leaders; At the same time, Chen Dao, chairman of the ByteDance Zero36 Technical Committee, Shen Yichai, technical director of Vitas, Lin Nan, technical director of Nvidia, Li Wei, technical expert of Unity in China, Yao Yifei, head of Qualcomm's game products in China, Darin Bifani, director of Godot Asia Pacific, Song Yachen, CEO of Tripo VAT and other top technical experts in the global Internet and technology fields were attracted to participate.

It is worth noting that technical experts from PC game and independent game production teams performed outstandingly in this forum. As one of the first single player game producers in China, Yao Zhen, along with Yao Zhuangxian, producer of "The Legend of Sword and Fairy", Zhang Chun, producer of "Iron Storm", and Qiu Xin, producer of "Swordsman Romance", are among the pioneers of early original games in China. This time, he made an appearance with "Star Battlefield WarOS" and shared "Practice and Breakthroughs in Developing RTS Games with Open Source Engines" as producer and CTO. Its deep experience and unique insights in the industry have not only gained widespread recognition among peers, but also attracted multiple foreign publishers to actively negotiate cooperation, demonstrating the international appeal of China's original game technology.

Steam post image Mr. Yao Zhen, the producer of "War On Space (WarOS)", shares his experience in game development

From technological exploration to industrial collaboration, this year's CGDC not only showcases the cutting-edge dynamics of global game development, but also highlights the positive attitude of Chinese game developers in technological innovation and international dialogue, injecting new momentum into the high-quality development of the industry.

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Steam News / 12 August 2025

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