In this update3
Full notes
Full WarOS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
- Performance
WarOS changes
Dear commanders
To continuously optimize the interstellar combat experience, "WarOS" has now released the early access version 0.9.9 update. This update has made a more refined refinement of the game quality, with a redesigned game opening that optimizes the game's gameplay, rhythm, visual effects, playability, and voice acting. The following are the specific contents:
CORE UPDATE CONTENT
Skirmish Mode unlocked, featuring AI allies & enemies, 5 unique battlefields and 3 selectable AI difficulty levels.
Added short-range catapult function for decks.
Added rally point function for factories and other buildings.
Turrets and ships support sequential installation of weapon stations.
New building: Construction Module.
Optimized mission guidance, pop-up hints and dynamic helper icons.
Revised and optimized dialogue for several missions.
Restructured the building layout of the starting space station in tutorial chapters 1 to 4.
Optimized navigation paths of space stations & ships and fixed collision clipping with shore models.
Balanced and adjusted stats of all BOSS units.
Proofread translation texts for all supported languages.
Fixed numerous known in-game bugs.
FEEDBACK CHANNEL
If you encounter any abnormalities or have optimization suggestions during your experience, please feel free to communicate and provide feedback through the following channels:
Official Discord Community( https://discord.gg/aJHQj2D3 )
Every suggestion will become an important coordinate for optimizing the interstellar journey!
COMMANDER'S MESSAGE
May the new version of Star River Battlefield allow you to experience a more immersive strategic charm when deploying fleets and laying out galaxies. Next stop in the universe, let's explore together!
Source
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