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Steam News17 January 20233y ago

Patch logs: 1.0.1

Hello everyone! We are a week away from early access launch, that's pretty exciting! Here is a list of our recent updates and what we've changed in Warmonium this week: Version 1.0.

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Full Warmonium update

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Hello everyone!

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedWe are a week away from early access launch, that's pretty exciting! Here is a list of our recent updates and what we've changed in Warmonium this week:
changedCombat Report display hotfix • Dranic now takes damage after teleport when landing on lava • Fixed double lava damage on end turn for clients • Fixed no lava damage if it's the enemy's end turn • Fixed double drum sound on end turn • Improved AI player handling in Singleplayer Mode • Fixed bugs related to healing spells and added more intelligent decision making for casting them • Implemented AI ability cooldown function and AI ignore malfunctioning unit function • Improved AI turn passing to the next AI • Updated the combat report log • Fixed Daxious not being able to build spear barricade tower • Fixed Molten skin from some perspectives • Fixed Hefildr size to fit max hovering tile • Sheoak, Daxious, and Bismuth units have been locked • Unlocked units now appear at the top of the list in the deck • AI units now spawn in the team area randomly • Fixed AI falling damage issue • Towers now spawn in the team area randomly • Fixed client issue for new active ability reports • Created and categorized core report types • Implemented rank data and report type to each report UI that requests to be reported in the report list, allowing all reports to be stored and reported at once in spawning order • Fixed bug with examine page where status effects were not updating correctly • Face cam and stats no longer grey out if it's not the player's turn • Clamped stats to zero to prevent showing negative values • Fixed sound volume for turn sound, reload voice, unit selection, and button clicks • Added Steam achievements • Modified Dice roll UI • Learned how to change tile meshes • Worked on new report system; got all stacked reports sorted by their ranks and ready to report anytime with correct order • Report page no longer automatically scrolls down if it's not already at the bottom • Report page now opens on game start • Saved map size when custom map creates automatically • Loaded map size in server browser • When clicking on a session, an extra information section will now be expanded • Modified match end screen to include biggest hit, biggest defense, figures controlled, and tiles moved • Added map Mystic Earth • Redesigned a scenery (WIP) • Fixed smoke screen so that it only affects the unit activating it • Added Bismuth back to the game • Worked on lavarock minions animations/particles and sounds • Fixed attack all issue for lavarock minions • Clamped bottom examine box stats to zero • Now Unstable rift costs -1 hitpoints • Fixed ranged attack issue for animate spear when adjacent • Added selection particle for Hefildr and lavarock minions units

We are a week away from early access launch, that's pretty exciting! Here is a list of our recent updates and what we've changed in Warmonium this week:

Version 1.0.1 Patch notes:

  • Combat Report display hotfix • Dranic now takes damage after teleport when landing on lava • Fixed double lava damage on end turn for clients • Fixed no lava damage if it's the enemy's end turn • Fixed double drum sound on end turn • Improved AI player handling in Singleplayer Mode • Fixed bugs related to healing spells and added more intelligent decision making for casting them • Implemented AI ability cooldown function and AI ignore malfunctioning unit function • Improved AI turn passing to the next AI • Updated the combat report log • Fixed Daxious not being able to build spear barricade tower • Fixed Molten skin from some perspectives • Fixed Hefildr size to fit max hovering tile • Sheoak, Daxious, and Bismuth units have been locked • Unlocked units now appear at the top of the list in the deck • AI units now spawn in the team area randomly • Fixed AI falling damage issue • Towers now spawn in the team area randomly • Fixed client issue for new active ability reports • Created and categorized core report types • Implemented rank data and report type to each report UI that requests to be reported in the report list, allowing all reports to be stored and reported at once in spawning order • Fixed bug with examine page where status effects were not updating correctly • Face cam and stats no longer grey out if it's not the player's turn • Clamped stats to zero to prevent showing negative values • Fixed sound volume for turn sound, reload voice, unit selection, and button clicks • Added Steam achievements • Modified Dice roll UI • Learned how to change tile meshes • Worked on new report system; got all stacked reports sorted by their ranks and ready to report anytime with correct order • Report page no longer automatically scrolls down if it's not already at the bottom • Report page now opens on game start • Saved map size when custom map creates automatically • Loaded map size in server browser • When clicking on a session, an extra information section will now be expanded • Modified match end screen to include biggest hit, biggest defense, figures controlled, and tiles moved • Added map Mystic Earth • Redesigned a scenery (WIP) • Fixed smoke screen so that it only affects the unit activating it • Added Bismuth back to the game • Worked on lavarock minions animations/particles and sounds • Fixed attack all issue for lavarock minions • Clamped bottom examine box stats to zero • Now Unstable rift costs -1 hitpoints • Fixed ranged attack issue for animate spear when adjacent • Added selection particle for Hefildr and lavarock minions units

Please note that singleplayer / AI function is not yet available, we're working hard on this we promise :)

Source

Steam News / 17 January 2023

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