I'm currently working on a huge update that will bring the game to a near 1.0 release state. A big task is replacing 3rd-party assets that did not fit the style of the game.
Full notes
Full Warman update
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What changed
0 fixes4 additions1 change0 removals
Gameplay
UI and audio
Maps
addedA big task is replacing 3rd-party assets that did not fit the style of the game. I have added unique enemy designs, that are not only basic skeletons...
addedAlso added a lot more objects to the island, which makes it more vibrant. This will also be very useful when I expand on being able to build out your own island.
addedA lot of UI polish happened, which does not sound like much, but also adds to a smooth experience. I made balance, combat and item tweaks. Combined with the new enemy designs, the combat is now in a really good state.
changedThe multiplayer is in a near perfect state, with no more desyncs being recorded in my error tracking. There could be some improvements for the client-side prediction, to smooth out some actions, but on the technical side there won't be any bugs.
addedThere is not much to show, as I'm still finalizing some designs, but here is the new island. I do plan to replace the brown dirt with grass and allow some basic terrain editing, but I believe that will not make it into the 1.0 release.
Warman changes
addedA big task is replacing 3rd-party assets that did not fit the style of the game. I have added unique enemy designs, that are not only basic skeletons...
addedAlso added a lot more objects to the island, which makes it more vibrant. This will also be very useful when I expand on being able to build out your own island.
addedA lot of UI polish happened, which does not sound like much, but also adds to a smooth experience. I made balance, combat and item tweaks. Combined with the new enemy designs, the combat is now in a really good state.
changedThe multiplayer is in a near perfect state, with no more desyncs being recorded in my error tracking. There could be some improvements for the client-side prediction, to smooth out some actions, but on the technical side there won't be any bugs.
addedThere is not much to show, as I'm still finalizing some designs, but here is the new island. I do plan to replace the brown dirt with grass and allow some basic terrain editing, but I believe that will not make it into the 1.0 release.
I'm currently working on a huge update that will bring the game to a near 1.0 release state.
A big task is replacing 3rd-party assets that did not fit the style of the game. I have added unique enemy designs, that are not only basic skeletons...
Also added a lot more objects to the island, which makes it more vibrant. This will also be very useful when I expand on being able to build out your own island.
A lot of UI polish happened, which does not sound like much, but also adds to a smooth experience. I made balance, combat and item tweaks. Combined with the new enemy designs, the combat is now in a really good state.
The multiplayer is in a near perfect state, with no more desyncs being recorded in my error tracking. There could be some improvements for the client-side prediction, to smooth out some actions, but on the technical side there won't be any bugs.
Right now I have around 70 entries in the changelog and I expect that this will double for the complete update.
There is not much to show, as I'm still finalizing some designs, but here is the new island. I do plan to replace the brown dirt with grass and allow some basic terrain editing, but I believe that will not make it into the 1.0 release.