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Steam News31 December 20241y ago

Difficulty Modes in Adventure!

Hi everyone. A brand new patch (last this year, I hope, as it's already 16:46 here and I want to get off my PC) just hit the floor. We've added the very first iteration of difficulty modes in Adventure Mode.

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
addedHi everyone. A brand new patch (last this year, I hope, as it's already 16:46 here and I want to get off my PC) just hit the floor. We've added the very first iteration of difficulty modes in Adventure Mode . This is very much a TRIAL before the main thing rolls out.
changedHard Difficulty ːlunar2019deadpanpigː Act 1: +2% damage, +5% health Act 2: +5% damage, +5% health Act 3: +10% damage, +10% health Act 4: +10% damage, +20% health
changedImpossible Difficulty ːlunar2019madpigː Act 1: +5% damage, +10% health Act 2: +10% damage, +10% health Act 3: +20% damage, +20% health Act 4: +30% damage, +30% health
addedKeep in mind that this is very much a trial. Once we're more confident with numbers we'll add achievements and trophies related to winning the game on higher difficulties (maybe per hero, maybe not, we'll see).
addedWith all that being said, Happy new Year! ːwinter2019happyyulː Let's hope 2025 will be a good one.

Hi everyone. A brand new patch (last this year, I hope, as it's already 16:46 here and I want to get off my PC) just hit the floor. We've added the very first iteration of difficulty modes in Adventure Mode. This is very much a TRIAL before the main thing rolls out.

For now, you're able to select the difficulty between Normal (current version), Hard and Impossible. Impossible IS possible, although you're gonna really need lucky drops, so pray to those RNG gods.

In Hard and Impossible, enemies receive bonuses to their stats per act.

Hard Difficulty ːlunar2019deadpanpigː Act 1: +2% damage, +5% health Act 2: +5% damage, +5% health Act 3: +10% damage, +10% health Act 4: +10% damage, +20% health

Impossible Difficulty ːlunar2019madpigː Act 1: +5% damage, +10% health Act 2: +10% damage, +10% health Act 3: +20% damage, +20% health Act 4: +30% damage, +30% health

Keep in mind that this is very much a trial. Once we're more confident with numbers we'll add achievements and trophies related to winning the game on higher difficulties (maybe per hero, maybe not, we'll see).

Please help us drive the development of the game by discussing it with us (either here, on discord, or STEAM community discussions page) and share it with your friends! Also please consider writing a review - it's super helpful to a small indie team like ourselves.

With all that being said, Happy new Year! ːwinter2019happyyulː Let's hope 2025 will be a good one.

Source

Steam News / 31 December 2024

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