Full notes
Full WarLeague update
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What changed
- Balance
- Gameplay
- Fixes
2023/02/26
Balance renewal
undead
Mutant Warrior (Level 2 Infantry)
Effects: End of Turn: Gain 2(4) Demon Souls; Leave the Field: Put 1(2) Demon's Soul into the field for every 4 boosts
Changed to: End of Turn: Gained 1(2) Demon's Soul itself; Leave: Put 1 Demon Soul into the field for every 3 boosts (Golden version no longer returns double Demon souls)
Wandering Huntress (Level 3 Archer)
Effect: End of Turn: Side Legion +1 Demon Souls
Changed to: End of Turn: Put 2 Demon Souls in the start card
→ Fan Shot: Fire 5 arrows into the fan area in front of you, dealing 1.5 damage to up to 5 enemies
Mutant Guard (Level 3 Infantry)
Effect: End of Turn: Gain +1 Demon Souls from surrounding non-mutated Undead legions
Changed to: End of Turn: Surrounding Legions of Undead gain +1 Demon Souls
Banish Evil Spirits (Rank 4 Infantry)
Effect: Variable; End of Turn: +1(2) for all Undead infantry in the front row with rank no higher than 4;
Modified to: mutable; End of Turn: +1(2) for all Undead legions in the front row;
Battle Rework → Body Slashes: Advance 3 times and slashes nearby enemies. Each slashes deals *1.0 damage to up to 3 enemies
Mutant Monster (Rank 4 Cavalry)
Combat skills Reset → Instant kill: Flash to the enemy side to surround the enemy, and at most 3 enemies in the encircling circle for chopping, causing *1 damage, chopping poison the target, dealing 0.3* damage per second, lasting 3 seconds CD:20 seconds
Wandering Golem (Level 4 Hero)
Effect: End of Turn: All unmutated Undead legions lose 1 Demon Soul and gain +2 count +2 boost
Changed to: End of Turn: Remove all Legion 1 Demon Souls, gain +1 boost for every one you remove; Every time another legion loses Demon Souls, give it +1 +1 boost
Mutant Demon (Level 5 Infantry)
Effect: Receive Demon's Souls (3): +1 +2 boost for this legion
Modified to: Receive Demon's Souls (3): This legion +1 quantity +1 boost
Moving speed 15 → 10
Balrog Mutants (Rank 5 Cavalry)
Unit combat strength from 900 to 450
The number of initial units in the legion goes from 1 to 4
Damage from 70 to 52
Health 650 → 430
Attack speed 1.5 → 1
orc
Orc Priest (Level 2 Archer)
Golden Legion Effect: Battle Roar: Lose 3 drudgery and gain 6 gold
Modified to: Battle Roar: Lose 3 drudgery, gain 3 gold, repeat 2 times
genie
Jungle Longbowman (Rank 3 Archer)
Effects: When entering, absorb the surrounding forest Short Bowmen army and their psychic powers, each absorb 2 of this army +1 quantity; End of Turn: +1 quantity
Changed to: End of Turn: +1 number, absorb 2 number of surrounding jungle short bowmen, +1 number for every 2 jungle short bowmen absorbed
Jungle Marksman (Rank 5 Marksman)
Effect: End of Turn: +1 quantity, absorb 2 units each of the surrounding jungle Short bowmen and Jungle Longbowmen legions, absorb +1 quantity for every 2 jungle short bowmen and +1 quantity for every 1 jungle longbowmen;
Modified to: Absorb the surrounding Jungle Longbowmen's and Jungle Longbowmen's armies and their spirit powers when entering. For every two armies absorbed, the number of these armies is +1. End of Turn: +1 quantity
neutral
Siege trebuchet (Level 4 Shooter)
Effect: End of Turn: If there are more than 2 infantry corps on the field, this corps gains +1 +1 boost
Changed to: Every 5 refreshes, this legion gains +1 count +1 boost
Bug Fixed
Fixed an issue where legions would attack before the battle began
Fixed an issue where reinforcements would not attack in two-player mode
Source
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