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Steam News19 December 20256mo ago

Plenty O' Fixes & Improvements

As we wind down 2025, we as a team have got to say that we're pretty proud of what we've done with Speed Freeks this year. The game launched into 1.

In this update9

Full notes

Full Warhammer 40,000: Speed Freeks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes12 additions15 changes2 removals
  • Workshop
  • Balance
  • Performance
  • Fixes
  • Gameplay
  • Maps
addedThe game launched into 1.0, we added a wild new vehicle, a level editor with workshop, and a new mode for playing custom maps - along with a ton of bug fixes and improvements overall that brought the game up to to a higher level of quality. We're really happy with the current state of the game itself, and hope you gits are too. Just need more players now!
removedVEHICLES ➤Boomdakka Snazzwagon Burst Speshul weapon damage reduced by 15%, removed weapon rotation clamp
addedVEHICLES ➤Deffkopta Knockback from enemy weapons increased Brief timeout on accel/reverse inputs added when hit by a weapon with knockback
fixedVEHICLES ➤Looted Wagon Fixed issue with Grot Bomm yeeting players randomly
fixedVEHICLES ➤Fixed issue with Deffkilla Wartrike and Grot Mega Tank not taking damage from the front. Whoops
addedTEAM BALANCE ⚖️Added team balancing pass right before the 3,2,1 countdown, to account for any payers that have left during warm-up
End of race timer3060secondsEnd of race timer increased, buff

Warhammer 40,000: Speed Freeks changes

addedThe game launched into 1.0, we added a wild new vehicle, a level editor with workshop, and a new mode for playing custom maps - along with a ton of bug fixes and improvements overall that brought the game up to to a higher level of quality. We're really happy with the current state of the game itself, and hope you gits are too. Just need more players now!
removedBoomdakka Snazzwagon Burst Speshul weapon damage reduced by 15%, removed weapon rotation clamp
addedDeffkopta Knockback from enemy weapons increased Brief timeout on accel/reverse inputs added when hit by a weapon with knockback
fixedLooted Wagon Fixed issue with Grot Bomm yeeting players randomly
fixedFixed issue with Deffkilla Wartrike and Grot Mega Tank not taking damage from the front. Whoops

As we wind down 2025, we as a team have got to say that we're pretty proud of what we've done with Speed Freeks this year.

The game launched into 1.0, we added a wild new vehicle, a level editor with workshop, and a new mode for playing custom maps - along with a ton of bug fixes and improvements overall that brought the game up to to a higher level of quality. We're really happy with the current state of the game itself, and hope you gits are too. Just need more players now!

Thanks to all the gits who stuck with us and continue to do so, we've used your positive feedback, crazy gameplay videos and awesome custom maps as fuel to keep us going. You da best Orks around 💪

DA UPDATE

As for our final update of the year, it's got plenty of changes, so have a look below 👀

VEHICLES ➤

  • Boomdakka Snazzwagon Burst Speshul weapon damage reduced by 15%, removed weapon rotation clamp

  • Deffkopta Knockback from enemy weapons increased Brief timeout on accel/reverse inputs added when hit by a weapon with knockback

  • Looted Wagon Fixed issue with Grot Bomm yeeting players randomly

  • Fixed issue with Deffkilla Wartrike and Grot Mega Tank not taking damage from the front. Whoops

TEAM BALANCE ⚖️

  • Added team balancing pass right before the 3,2,1 countdown, to account for any payers that have left during warm-up

  • Made changes to player skill rating calculation to be more accurate. This should result in more balanced matches

  • Maximum difference in player count between teams due to balancing reduced to 2

CREATION MODE 🛠️

  • Free Cam can now clip through geometry for easier movement

  • Mouse wheel now increases free cam flying speed

  • Added death volume assets for placing in maps

  • Added spotlight assets

  • Set rotation to snap to 5 degrees

  • Fix for AZERTY keyboard issues

  • Fixed issue with host not showing up as a player in Game Browser player count

  • Stopped Creation Mode from sending host back to main menu if a network error occurs

  • Improved thumbnails for some interactive assets

MEK WORKSHOP ⚙️

  • Added functionality for easily playing a map from anywhere in the Workshop. Now players can click on a map then go to Play ːsteamthumbsupː

  • Added a search bar to easier find maps

  • Added sorting by author

  • Name of the base level used now shown for custom maps

  • Fixed issue with maps getting duplicated as well as other submission issues

  • Fixed Workshop map reporting issue

  • Improved handling of map IDs to avoid issues with overwriting or deleting maps

KUSTOM RALLY 🏁

  • Added "GO TO NEXT MAP" vote in ESC menu

    • An automatic vote prompt will pop up every 5 minutes in case players are stuck

  • End of race timer increased to 60 seconds from 30

  • Fixed issue with players not being able to respawn during end of race timer

  • End of match timer is now cancelled when the last player finishes

  • Removed start and end timers in solo matches

MISC 🎲

  • Bots now have a lot more fun while waiting for the match to start

  • Reduced the amount of Stompa defense bots to 1, so most of them enter the fight

  • Teammate bots now don't block players as much, having better avoidance code

  • Enabled Dakka Frenzy in Kill Konvoy mode

MENU / UI 📜

  • There's now a warning on the HUD for all players when the host's PC or network performance is poor

    • This will make it more clear as to why there are sync issues in the match, if the host PC is struggling

  • Switch teams prompt now showing on the HUD again

  • Fixed issue with painting vehicle accessories

  • Fixed issue with painting Ork Lootas

  • Fixed "Distance Travelled" calculation for popup medal

  • Changed eligibility text on Leaderboard screen to be more accurate

  • Refactored player report/vote kick into a single screen in ESC menu called PLAYER LIST

  • Optimized colour swatches UI in KUSTOMIZE screen, so now all colours have proper image associated

If you celebrate anything this time of year, we hope you have a great time with whoever's in yer mob (if it's a solo mob, too - dey still be krumpin' 'ard)

We'll be jumpin' in fer sum krumpin' over da holidays, so we'z see you'z on da battlefield n' racetracks. YA GITS!

Source

Steam News / 19 December 2025

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