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Full Warhammer 40,000: Speed Freeks update
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What changed
- Server
- Gameplay
- Balance
- Fixes
Warhammer 40,000: Speed Freeks changes
DIS IZ A BIG WUN
Improvements to hit-reg, de-sync and connection problems
Our mek boy Rob has been slaving over da network code, smashin' it with a hamma for weeks now, and he's finally cracked it
This is truly a big patch in how much of a difference it will make for the game. Details below...
NETWORKING
Massive improvements to hit-reg. You'll notice your shots will hit a lot more, even in higher ping situations
Less issues with de-sync such as players not being damaged or doing damage, the stompa being in the wrong place, etc
Fixed the majority of connection issues when in a match or trying to join
VEHICLES
Kustom Boosta-Blasta Increased Rivet Gun dmg to 8, up from 7.5 Decreased Rivet Gun spread from 1 to 0.8
Megatrakk Scrapjet Decreased Combat Rokkit damage to 22, down from 25Increased Recoil Rokkit damage to 23, up from 20
Shokkjump Dragsta Increased Warp Tunnel cooldown by 1 second After considerable feedback, we'll be reducing the health of this vehicle in the next patch as well
We will likely take a look at the Trukk for a buff in an upcoming patch, too.
MISC
Fixed memory issue in the main menu
Increased distance for dragging assets out of the library in Creation Mode
Enjoy the krumpin'! Cause it should be much better now. Do let us know if you see any issues though
WE'Z TAKIN' DIS AZ A WIN!
Source
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