Warhammer 40,000: Space Marine 2
Steam News 26 February 20262mo ago

Patch Notes 12.0

​Hello Space Marines! The 12.0 patch is now live on every platform. Read the complete patch notes down below. Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡 NEW FEATURES New Class:…

Update log

Full Warhammer 40,000: Space Marine 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes2 additions19 changes0 removals
  • Gameplay
  • Fixes
  • Balance
changed​Hello Space Marines!Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡
addedNew Class: TechmarineWe are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions.
fixedNew Class: TechmarineFixed “Furious Gun Strike” prestige perk not activating properly.
changedNew Class: Techmarine"Revive Surge" prestige perk has been replaced with "Indomitable": “You become Invulnerable to Damage while activating Tarantula Sentry Gun”
changedNew Class: Techmarine“Chained Headshots" prestige perk now correctly increases headshot damage.
changedNew Class: Techmarine"Volatile Sentry" prestige perk damage boost increased from 40% to 1000%.
"Volatile Sentry" prestige perk damage boost40% to 1000%"Replenishing Salvo" perk cooldown90 to 75"Arc Cleave" perk damage bonus25% to 20%"Augmented Tarantula" perk's damage boost25% to 30%

​Hello Space Marines!

The 12.0 patch is now live on every platform. Read the complete patch notes down below.

Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡

NEW FEATURES

New Class: Techmarine

We are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions.

🟡 Changes from PTS:

  • Fixed “Furious Gun Strike” prestige perk not activating properly.

  • "Revive Surge" prestige perk has been replaced with "Indomitable": “You become Invulnerable to Damage while activating Tarantula Sentry Gun”

  • “Chained Headshots" prestige perk now correctly increases headshot damage.

  • "Volatile Sentry" prestige perk damage boost increased from 40% to 1000%.

  • "Replenishing Salvo" perk cooldown reduced from 90 to 75.

  • Fixed “Lethal Perimeter” perk, it now correctly reduces the energy per shot for all types of Servo-Guns.

  • "Arc Cleave" perk damage bonus decreased from 25% to 20%.

  • “Explosive Enfilade” perk now works with Sanctified Wrath equipment.

  • "Augmented Tarantula" perk's damage boost increased from 25% to 30%.

  • "Augmented Tarantula" perk now correctly increases the turret's ammo.

  • "Methodical Destruction" perk now correctly debuffs enemies.

  • "Designated target" perk now correctly debuffs enemies.

  • "Omnissian Axe Deflection" perk duration increased from 5 to 10 seconds.

  • “Explosives Master” perk damage increased from 20% to 35%.

  • "Lethal Perimeter" perk using 50% less energy per shot instead of 20%.

  • Servo-gun damage now correctly scales with difficulty.

  • Precision Servo-gun damage reduced by 10%.

  • Bolter Servo-gun cooldown reduced by 20%.

Game Director’s note:

We hope you will really like the new class. We've tried to make sure that this class plays differently from the rest. Thank you for your feedback on him from PTS. We've tried to address most of it, but there are some big changes that we didn't have time to implement. There will be more improvements and perks reworks in upcoming patches.

New Weapon: Omnissian Axe

With the Techmarine class, you will also get the chance to try out its signature weapon, the Omnissian Axe! This weapon is capable of dealing massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks. And as a starting heavy attack, you can perform a powerful charge attack that can hit all enemies in its path.

🟡 Changes from PTS:

  • Improved responsiveness of Omnissian Rush attacks.

  • Sweeping Whirl damage increased by 100%.

  • The third light attack in the combo now correctly breaks the enemy's guard.

  • "Armour Siphon” perk now activates properly.

  • Fixed the amount of HP which taken when using the "Iron Surge" perk.

  • "Executioner" perk duration increased to 5 seconds.

  • Added an energy explosion effect for "Explosive Strike" perk.

Source

Steam News / 26 February 2026

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