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Steam News9 June 20262mo ago

Hotfix 13.2 Patch Notes

GAMEPLAY AND BALANCING TWEAKS Siege Mode Atonements are now disabled in Normal difficulty. Enemy scaling: Reduced speed with which enemy damage resistance grows from 5% to 4% per step.

In this update5

Full notes

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What changed

17 fixes0 additions13 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Maps
  • UI and audio
  • Events
removedSiege ModeAtonements are now disabled in Normal difficulty .
changedSiege ModeReduced speed with which enemy damage resistance grows from 5% to 4% per step.
changedSiege ModeEnemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies.
changedSiege ModeHardened Skins - Reduced number of heavy hits resistance stacks.
changedSiege ModeSquad Unity - Increased distance to 25 meters.
changedSiege ModeSplit Up - Decreased distance to 15 meters.
speed with which enemy damage resistance grows5%4%speed with which enemy damage resistance grows decreased, nerfHyperopia - Decreased damage reduction75%50%Hyperopia - Decreased damage reduction decreased, nerfMyopia - Decreased damage reduction75%50%Myopia - Decreased damage reduction decreased, nerf

GAMEPLAY AND BALANCING TWEAKS

Siege Mode

Atonements are now disabled in Normal difficulty.

Enemy scaling:

  • Reduced speed with which enemy damage resistance grows from 5% to 4% per step.

  • Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies.

Atonements:

  • Hardened Skins - Reduced number of heavy hits resistance stacks.

  • Squad Unity - Increased distance to 25 meters.

  • Split Up - Decreased distance to 15 meters.

  • Warp Storm - Increased cooldown to 45 seconds

  • Hyperopia - Decreased damage reduction from 75% to 50%.

  • Myopia - Decreased damage reduction from 75% to 50%

Stratagems - Battlefield Conditions

  • Squad Unity - Increased distance to 25 meters

  • Split Up - Decreased distance to 15 meters

Weapons

Combat Knife

  • Slightly increased speed for non-heroic Relic versions

Bolt Carbine One-Handed

  • Increased damage by 15%

  • UI now correctly displays its headshot multiplier

GENERAL FIXES

Fixed a bug with Siege Mode weekly rewards not being awarded in some cases.

Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet.

The VFX of Tactical's "Radiating Impact" perk is back again.

Fixed a bug where Tactical's "Marked for Death" signature perk had no cooldown.

Fixed a bug where Bulwark's "Defensive Mastery" perk had no cooldown.

Fixed a bug with Sniper's “ Pattern of Excellence ” signature perk cooldown being twice as long as it should be.

Fixed a bug that replaced Restorative Stims by Medicae Stims after switching loadouts in the weapon drop pod.

Fixed a damage stacking issue with the Damage over Time from the Pyre weapons perks not working properly.

Fixed a bug where Gunstrike damage was affected by switching to primary or secondary weapon for some versions of pistols.

Fixed a bug preventing from performing a gunstrike on the Pyreblaster Canister in some rare cases.

Fixed a bug where the Tech Priest could die from friendly fire with certain perks in Siege Mode.

Fixed several issues with Hive Tyrant getting stuck in Siege Mode.

Fixed several issues with Ordeals.

Crash fixes.

Minor customisation fixes.

Minor localisation fixes.

Minor UI fixes.

Source

Steam News / 9 June 2026

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