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Steam News26 January 20267mo ago

Techmarine Gameplay Breakdown

Greetings Space Marines! In today’s blog, we’ll give you a complete presentation of the upcoming new class, the Techmarine! Playstyle The Techmarine is a specialist in crowd control and zoning.

In this update8

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
addedGreetings Space Marines!In today’s blog, we’ll give you a complete presentation of the upcoming new class, the Techmarine!
changedPlaystyleThe Techmarine is a specialist in crowd control and zoning. His arsenal can hold off both crowds of enemies and individual dangerous opponents while his allies safely deal damage. Gameplay-wise, the Techmarine is a mixed class with a slight melee bias. Unlike the Bulwark, who also keeps enemies away from attacking classes, the Techmarine is more focused on pressuring enemies with wide AoE melee attacks and mid-range firearms.
changedAbilitiesA unique characteristic of the Techmarine is the integration of the Servo-Gun during Gun Strikes. This allows for greater movement freedom compared to other classes during these actions, for instance you can perform melee attacks while using a Gun Strike.
addedMelee Weapons :As you can see, the Techmarine’s unique array of weapons includes the standout Omnissian Axe. This new melee weapon is exclusive to the Techmarine, and it’s perfect for handling multiple smaller enemies simultaneously due to its wide AoE attacks. It also has a special move, the “Omnissian Rush”, which makes the Techmarine rush forward, impaling the enemies.
addedPerksThat’s it for our Techmarine blog! We hope it gave you a complete overview of this new class, and that you’re excited to test it when Patch 12 releases!

Greetings Space Marines!

In today’s blog, we’ll give you a complete presentation of the upcoming new class, the Techmarine!

Playstyle

The Techmarine is a specialist in crowd control and zoning. His arsenal can hold off both crowds of enemies and individual dangerous opponents while his allies safely deal damage. Gameplay-wise, the Techmarine is a mixed class with a slight melee bias. Unlike the Bulwark, who also keeps enemies away from attacking classes, the Techmarine is more focused on pressuring enemies with wide AoE melee attacks and mid-range firearms.

Abilities

His special ability, the Servo-Gun, unleashes a powerful volley on nearby enemies. Additionally, the Techmarine can detect and activate Tarantula Sentry Guns on the levels. They will attack enemies until they run out of ammo or are destroyed.

A unique characteristic of the Techmarine is the integration of the Servo-Gun during Gun Strikes. This allows for greater movement freedom compared to other classes during these actions, for instance you can perform melee attacks while using a Gun Strike.

Arsenal

The Techmarine can use the following weapons:

Primary Weapons:

  • Auto Bolt Rifle

  • Bolt Rifle

  • Heavy Bolt Rifle

  • Occulus Bolt Carbine

  • Plasma Incinerator

Secondary Weapons:

  • Bolt Pistol

  • Heavy Bolt Pistol

  • Plasma Pistol

  • Inferno Pistol

  • Neo-Volkite Pistol

Melee Weapons:

  • Combat Knife

  • Power Sword

  • Power Axe

  • Omnissian Axe

As you can see, the Techmarine’s unique array of weapons includes the standout Omnissian Axe. This new melee weapon is exclusive to the Techmarine, and it’s perfect for handling multiple smaller enemies simultaneously due to its wide AoE attacks. It also has a special move, the “Omnissian Rush”, which makes the Techmarine rush forward, impaling the enemies.

Perks

We thought that you might be interested to know the perks the Techmarine will have. You can check out this short video and pause to read all the perks effects, but keep in mind that some values can still change until the release of Patch 12.

That’s it for our Techmarine blog! We hope it gave you a complete overview of this new class, and that you’re excited to test it when Patch 12 releases!

  • The Emperor protects

Source

Steam News / 26 January 2026

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