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Steam News11 April 20197y ago

Warforged Content Update #1

The first Content Update is now live! We had a wild launch week filled with bug fixing, but managed to get some additions done as well. Huge thank you to all Early Access supporters so far!

Full notes

Full Warforged update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedThe first Content Update is now live! We had a wild launch week filled with bug fixing, but managed to get some additions done as well. Huge thank you to all Early Access supporters so far! The following is patch notes for the first Warforged Content Update: ---Gameplay Changes--- -Weapon and Magic types now have different effects: -Fire Magic burns. -Swords/Arrows will cause Bleeding. -Ice Magic can Root. -Blunt weapons can Stun. -Axes can Critical hit. -Lightning Magic can Critical hit. -High tier unit health has been increased. ---New Content--- -Stables can now be built at any town. Stables give access to mounts for your army, increasing Campaign Map movement speed at the cost of additional upkeep. -Random rogue army ambushes and sieges.

The first Content Update is now live! We had a wild launch week filled with bug fixing, but managed to get some additions done as well. Huge thank you to all Early Access supporters so far! The following is patch notes for the first Warforged Content Update: ---Gameplay Changes--- -Weapon and Magic types now have different effects: -Fire Magic burns. -Swords/Arrows will cause Bleeding. -Ice Magic can Root. -Blunt weapons can Stun. -Axes can Critical hit. -Lightning Magic can Critical hit. -High tier unit health has been increased. ---New Content--- -Stables can now be built at any town. Stables give access to mounts for your army, increasing Campaign Map movement speed at the cost of additional upkeep. -Random rogue army ambushes and sieges.

Source

Steam News / 11 April 2019

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