Full notes
Full Warforged update
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What changed
- Maps
The first Content Update is now live! We had a wild launch week filled with bug fixing, but managed to get some additions done as well. Huge thank you to all Early Access supporters so far! The following is patch notes for the first Warforged Content Update: ---Gameplay Changes--- -Weapon and Magic types now have different effects: -Fire Magic burns. -Swords/Arrows will cause Bleeding. -Ice Magic can Root. -Blunt weapons can Stun. -Axes can Critical hit. -Lightning Magic can Critical hit. -High tier unit health has been increased. ---New Content--- -Stables can now be built at any town. Stables give access to mounts for your army, increasing Campaign Map movement speed at the cost of additional upkeep. -Random rogue army ambushes and sieges.
Source
Changelog.gg summarizes and formats this update. How we read updates.
