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Steam News1 June 20261mo ago

Wardrum | Patch Notes 1.0.3

Wardrummers We've been hard at work since launching Wardrum last month, working on our second patch for the game, and we have you to thank for it!

Full notes

Full Wardrum update

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What changed

2 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Store
changedPatch NotesBug Fixes Fixed a Soft Lock that could occur in the Jungle biome when an enemy is pushed by a Ground Trap, at the same time as the Body Snatcher activates its Trapping Vines ability on the same tiles. The Shadow dagger trinket issues have been addressed. You don't mark allies now, and enemies can't walk through the unit wearing the trinket. When the Warband unit stands next to Tall Togo, the Player was not able to use the 'Hold the Line!' ability in their direction to protect Warband units with the Melee Overwatch stance. Also fixed an issue where the Prowess II of Sentinel did not mark enemies within the overwatch zone Hand of God fixed, when two or more overwatches would trigger from the unburrow, it would not trigger traps. Jungle Idol's wrath duration was not reduced in a boss battle (Also updated the idol lightning's warning to use the correct icon in the middle). Fixed the Assassin not triggering traps when placed on tiles with traps during the planning phase. Trap now triggers at the start of movement. Also fixes a situation where a player throws a worm trap on a burrowed burrower. Now the trap triggers when the burrower starts moving & causes them to unburrow. Flickering fixed when hovering over the event rhythm preview. Fixed a softlock that could occur when using a chain with damage/heal stone + self haste. Fixed Rhythm Chains with line range and AOE that were able to target targets that are out of range. Fixed some legendary barrier stones that were not working correctly. Made the line (during rhythm phase), sync more accurately with the audio time, so it should not go out of sync. Fixed where the Cadence currency was not removed after upgrading the Rhythm Chains in the Astral Rhythm Plane. Cadence was not being used when upgrading chains. Rhythm Chain animations improved. Chains should now apply damage/healing at the last input key, where it was previously inconsistent. During a Rhythm Chain creation, the pressed buttons were not recorded by the game, yet still counted as pressed on time. This was a double-tap specific bug. Casting some abilities (such as Loud Banging) next to an enemy, could cause z-fighting between the unit sprites. Fixed Mosquito nest sprites bugging out when self-destructing next to a wildcap
fixedPatch NotesLocalisation and Font improvements Inconsistencies in capitalisation Incorrect grammar instances Keybindings swap/conflict showing input names in English instead of the correct sprite Instances of offset text in other languages outside of English Removed most of the plural formatting on Japanese/Korean/Chinese. Unity localisation handled these the wrong way and would always result in using the singular version of the formatter. [œ] character now displays correctly Fixed some elements behaving weirdly when having readable font enabled initially and then changing pixel fonts back on Switching between Asian languages and Non-Asian languages caused the "Use Pixel Fonts" option to appear and disappear. Now fixed.
fixedPatch NotesController improvements After highlighting an interactable object on the overworld map with a Controller and then switching to the Keyboard and Mouse, the prompt message stays on the screen with Controller inputs. Now fixed. While playing with a Controller the Player could interact with object behind the fog on the overworld map, while with Keyboard and Mouse it was not possible. Improved main menu controller navigation to/from the save slots button.
addedPatch NotesUI Updates and fixes A unit trapped in a cage did not have its health bar reset correctly when released. (The issue was happening consistently if it was an ambush). During casting a Rhythm Chain with healing and buff effect, the green numbers from healing turned to red with the 'Crit!' text when the buff effect appears The amount of owned Cadance currency was not displayed in the Astral Plane's Shopkeeper menu, even though the Player can spend it in the Shop. Also, now displaying cadence in the next biome UI, as you can reroll there eventually The lost and captured Unit in 'The Sandstorm' Event was marked as 'Died' on the Experience Gained screen. The graphical chain from the Rhythm Chain ability icon was removed when it is buffed with 'Visualize' Warrior ability Darkened the background on rhythm stones to make it more readable when there are many stone effects on them Shopkeeper sell page refactored to look similar to buy page. Fixes incorrectly titled tabs in the 'Sell' section of the Forge Shop menu. Main menu logo is now bouncing to the beat Added privacy policy button to analytics popup
changedPatch NotesBalancing and QoL changes Firestarter enemies now miss more due to their unstable stilts Guard health has been slightly reduced The Moth Fairy's sting of magic has been nerfed The Warriors' basic attack SFX is now better in line with hits The Drummer's sprites have been polished The Next biome selection was not saved in the hub, so you could save-scum by going to the main menu and back. Now saves biomes & any modifiers. Combo trinkets (Boots/Bracers) now use current combo instead of max combo.
changedJoin the Wardrum communityIf all that has got you interested in learning more about Wardrum, make sure to purchase the game here on Steam, and be sure to join the community and find other Wardrummers to chat about the game with and share your thoughts and feedback with us!

Wardrummers

We've been hard at work since launching Wardrum last month, working on our second patch for the game, and we have you to thank for it! You've been a great help in helping us find and resolve bugs, provided great feedback and suggestions, and we're ready to let you try out what we've been working on!

Patch Notes

  • Bug Fixes

    • Fixed a Soft Lock that could occur in the Jungle biome when an enemy is pushed by a Ground Trap, at the same time as the Body Snatcher activates its Trapping Vines ability on the same tiles.

    • The Shadow dagger trinket issues have been addressed. You don't mark allies now, and enemies can't walk through the unit wearing the trinket.

    • When the Warband unit stands next to Tall Togo, the Player was not able to use the 'Hold the Line!' ability in their direction to protect Warband units with the Melee Overwatch stance. Also fixed an issue where the Prowess II of Sentinel did not mark enemies within the overwatch zone

    • Hand of God fixed, when two or more overwatches would trigger from the unburrow, it would not trigger traps.

    • Jungle Idol's wrath duration was not reduced in a boss battle (Also updated the idol lightning's warning to use the correct icon in the middle).

    • Fixed the Assassin not triggering traps when placed on tiles with traps during the planning phase. Trap now triggers at the start of movement. Also fixes a situation where a player throws a worm trap on a burrowed burrower. Now the trap triggers when the burrower starts moving & causes them to unburrow.

    • Flickering fixed when hovering over the event rhythm preview.

    • Fixed a softlock that could occur when using a chain with damage/heal stone + self haste.

    • Fixed Rhythm Chains with line range and AOE that were able to target targets that are out of range.

    • Fixed some legendary barrier stones that were not working correctly.

    • Made the line (during rhythm phase), sync more accurately with the audio time, so it should not go out of sync.

    • Fixed where the Cadence currency was not removed after upgrading the Rhythm Chains in the Astral Rhythm Plane. Cadence was not being used when upgrading chains.

    • Rhythm Chain animations improved. Chains should now apply damage/healing at the last input key, where it was previously inconsistent.

    • During a Rhythm Chain creation, the pressed buttons were not recorded by the game, yet still counted as pressed on time. This was a double-tap specific bug.

    • Casting some abilities (such as Loud Banging) next to an enemy, could cause z-fighting between the unit sprites.

    • Fixed Mosquito nest sprites bugging out when self-destructing next to a wildcap

  • Localisation and Font improvements

    • Inconsistencies in capitalisation

    • Incorrect grammar instances

    • Keybindings swap/conflict showing input names in English instead of the correct sprite

    • Instances of offset text in other languages outside of English

    • Removed most of the plural formatting on Japanese/Korean/Chinese. Unity localisation handled these the wrong way and would always result in using the singular version of the formatter.

    • [œ] character now displays correctly

    • Fixed some elements behaving weirdly when having readable font enabled initially and then changing pixel fonts back on

    • Switching between Asian languages and Non-Asian languages caused the "Use Pixel Fonts" option to appear and disappear. Now fixed.

  • Controller improvements

    • After highlighting an interactable object on the overworld map with a Controller and then switching to the Keyboard and Mouse, the prompt message stays on the screen with Controller inputs. Now fixed.

    • While playing with a Controller the Player could interact with object behind the fog on the overworld map, while with Keyboard and Mouse it was not possible.

    • Improved main menu controller navigation to/from the save slots button.

  • UI Updates and fixes

    • A unit trapped in a cage did not have its health bar reset correctly when released. (The issue was happening consistently if it was an ambush).

    • During casting a Rhythm Chain with healing and buff effect, the green numbers from healing turned to red with the 'Crit!' text when the buff effect appears

    • The amount of owned Cadance currency was not displayed in the Astral Plane's Shopkeeper menu, even though the Player can spend it in the Shop. Also, now displaying cadence in the next biome UI, as you can reroll there eventually

    • The lost and captured Unit in 'The Sandstorm' Event was marked as 'Died' on the Experience Gained screen.

    • The graphical chain from the Rhythm Chain ability icon was removed when it is buffed with 'Visualize' Warrior ability

    • Darkened the background on rhythm stones to make it more readable when there are many stone effects on them

    • Shopkeeper sell page refactored to look similar to buy page. Fixes incorrectly titled tabs in the 'Sell' section of the Forge Shop menu.

    • Main menu logo is now bouncing to the beat

    • Added privacy policy button to analytics popup

  • Balancing and QoL changes

    • Firestarter enemies now miss more due to their unstable stilts

    • Guard health has been slightly reduced

    • The Moth Fairy's sting of magic has been nerfed

    • The Warriors' basic attack SFX is now better in line with hits

    • The Drummer's sprites have been polished

    • The Next biome selection was not saved in the hub, so you could save-scum by going to the main menu and back. Now saves biomes & any modifiers.

    • Combo trinkets (Boots/Bracers) now use current combo instead of max combo.

Thank you once again for all your support, feedback, reviews, and suggestions so far!

We wish you good fortune in your Warband leading against the Dark Sorcery!

Enjoyed playing Wardrum so far?

If you've already played Wardrum and want to share your feedback, thoughts and feelings about our game, be sure to leave us a review on Steam! Leaving your review on our game will really help other potential Wardrummers and give them an idea of what to expect when they lead their own Warband!

Join the Wardrum community

If all that has got you interested in learning more about Wardrum, make sure to purchase the game here on Steam, and be sure to join the community and find other Wardrummers to chat about the game with and share your thoughts and feedback with us!

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[dynamiclink href="https://store.steampowered.com/app/2680670/Wardrum"]

Source

Steam News / 1 June 2026

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