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Steam News12 April 20262mo ago

Further Polish | v0.29.23

Improvements, Fixes, and more! Combat & Stat Mechanics Evasion Rework: Evasion now scales primarily from Dexterity, with secondary support from Luck.

In this update5

Full notes

Full Wardens of Wen update

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What changed

2 fixes1 addition6 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Maps
changedCombat & Stat MechanicsEvasion Rework: Evasion now scales primarily from Dexterity, with secondary support from Luck. Enemy hits and environmental hazards (like Fire tiles) will now check Evasion for dodge outcomes, making avoidance builds much more viable. The character screen now reflects this change as Evasion (DEX/LCK) .
changedCombat & Stat MechanicsCooldown Fixes: Warden ability cooldowns now properly respect cooldown reduction from gear, talents, and temporary buffs! Cooldown-reduction consumables now refresh instead of stacking indefinitely and enforce a more reliable use-cooldown.
changedUI Readability & Layout ImprovementsCharacter Screen Overhaul: Wave, Kills, Copper, Gold, and Level now live in the "Stats" panel to give the "Details" panel much more vertical room.
changedUI Readability & Layout ImprovementsExpanded Live Stats: The inventory screen now shows final live values for stats like Cooldown Reduction, Lifesteal, Move Speed, Ability Charges, Weapon Range, and Vision Range instead of only their partial RPG-derived values.
changedUI Readability & Layout ImprovementsItem Comparisons Fixed: Item comparisons will now correctly copy over all relevant stat and affix lines (like Crit Chance, Cleave, STR, or Burn chance) with clean positive/negative coloring. Empty comparison noise and misleading green text for neutral stats have been eliminated!
changedCrafting & TradingBag Swapping Safety: Equipping, unequipping, or unsocketing a bag now fails safely if the reduced capacity would strand items you currently hold.

Wardens of Wen changes

changedEvasion Rework: Evasion now scales primarily from Dexterity, with secondary support from Luck. Enemy hits and environmental hazards (like Fire tiles) will now check Evasion for dodge outcomes, making avoidance builds much more viable. The character screen now reflects this change as Evasion (DEX/LCK) .
changedCooldown Fixes: Warden ability cooldowns now properly respect cooldown reduction from gear, talents, and temporary buffs! Cooldown-reduction consumables now refresh instead of stacking indefinitely and enforce a more reliable use-cooldown.
changedCharacter Screen Overhaul: Wave, Kills, Copper, Gold, and Level now live in the "Stats" panel to give the "Details" panel much more vertical room.
changedExpanded Live Stats: The inventory screen now shows final live values for stats like Cooldown Reduction, Lifesteal, Move Speed, Ability Charges, Weapon Range, and Vision Range instead of only their partial RPG-derived values.
changedItem Comparisons Fixed: Item comparisons will now correctly copy over all relevant stat and affix lines (like Crit Chance, Cleave, STR, or Burn chance) with clean positive/negative coloring. Empty comparison noise and misleading green text for neutral stats have been eliminated!

Improvements, Fixes, and more!

Combat & Stat Mechanics

  • Evasion Rework: Evasion now scales primarily from Dexterity, with secondary support from Luck. Enemy hits and environmental hazards (like Fire tiles) will now check Evasion for dodge outcomes, making avoidance builds much more viable. The character screen now reflects this change as Evasion (DEX/LCK).

  • Cooldown Fixes: Warden ability cooldowns now properly respect cooldown reduction from gear, talents, and temporary buffs! Cooldown-reduction consumables now refresh instead of stacking indefinitely and enforce a more reliable use-cooldown.

UI Readability & Layout Improvements

  • Character Screen Overhaul: Wave, Kills, Copper, Gold, and Level now live in the "Stats" panel to give the "Details" panel much more vertical room.

  • Expanded Live Stats: The inventory screen now shows final live values for stats like Cooldown Reduction, Lifesteal, Move Speed, Ability Charges, Weapon Range, and Vision Range instead of only their partial RPG-derived values.

  • Item Comparisons Fixed: Item comparisons will now correctly copy over all relevant stat and affix lines (like Crit Chance, Cleave, STR, or Burn chance) with clean positive/negative coloring. Empty comparison noise and misleading green text for neutral stats have been eliminated!

Crafting & Trading

  • Crafting Polish: Recipe tiles are cleaner and much more readable! Crafting recipes now explicitly show an item's rarity, item level, icon, and stat previews without competing awkwardly for label space.

  • Trader Upgrades: Trax and Pub offer tiles now label items properly, letting you know if an item is a consumable, on-use, passive, persistent, or permanent. They also display item icons directly on the bottom-right corner of the tile.

  • Pricing Updates: Jules' pub potions and food are now priced far lower with pub-only pricing. Additionally, Trax's trader offer locks now cost Copper instead of Gold!

  • Bag Swapping SafetyEquipping, unequipping, or unsocketing a bag now fails safely if the reduced capacity would strand items you currently hold.

World & Bug Fixes

  • Event Boards: Event Board rerolls can now be purchased repeatedly.

  • Corrupted Items: Father Mathias now lets you cycle through multiple corrupted items before choosing which one to cleanse.

  • Slime Nemeses: Slime nemeses no longer arrive with escorts and cannot multiply endlessly.

  • Map PolishRemoved a duplicate church door on the main map.
  • Vault Extras: The Vault screen now includes a Current Bonuses summary panel so all purchased permanent upgrades are visible in one place.

Source

Steam News / 12 April 2026

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