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Steam News7 April 20263mo ago

v0.29.12 Update Recap

v0.29.12 Update Recap Covers v0.29.1 through v0.29.12 Warden recap reporting has been cleaned up.

Full notes

Full Wardens of Wen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes2 removals
  • Gameplay
  • Fixes
  • Balance
  • Maps
removedv0.29.12 Update RecapLevel-up flow is now stricter and more reliable. The level-up upgrade screen can no longer be closed with `ESC`. You must choose one of the offered upgrades before combat resumes.
fixedv0.29.12 Update RecapVault deposit timing on defeat has been fixed. Losing your final life now banks the gold still in your wallet immediately, before the defeat delay and death overlay begin. Spent gold is still excluded, so only unspent carried gold currently on the Warden is deposited.
changedv0.29.12 Update RecapMelee `Weapon Range` has been expanded and retuned. Ability Shop `Weapon Range` and trader `Range + Vision` bonuses now correctly extend melee primary reach for Wardens and melee stances that were previously ignored. The upgrade text was updated so it reflects both ranged and melee use cases. Several follow-up balance passes tightened the scaling curve so melee range investment remains useful without overshooting intended reach. The final tuning now uses an explicit per-level progression table for cleaner future balance updates.
changedv0.29.12 Update RecapEarly-game RPG gear rolls are more reliable. Low-roll non-Unique equipment now falls back to baseline template stats if an item would otherwise spawn with no bonuses at all. This keeps early drops usable and worth selling instead of producing blank gear pieces.
removedv0.29.12 Update RecapMap Updated. Erroneous invisible walls were leftover after cleaning up trees on the main map. The invisible walls have been removed.

Wardens of Wen changes

removedLevel-up flow is now stricter and more reliable. The level-up upgrade screen can no longer be closed with `ESC`. You must choose one of the offered upgrades before combat resumes.
fixedVault deposit timing on defeat has been fixed. Losing your final life now banks the gold still in your wallet immediately, before the defeat delay and death overlay begin. Spent gold is still excluded, so only unspent carried gold currently on the Warden is deposited.
changedMelee `Weapon Range` has been expanded and retuned. Ability Shop `Weapon Range` and trader `Range + Vision` bonuses now correctly extend melee primary reach for Wardens and melee stances that were previously ignored. The upgrade text was updated so it reflects both ranged and melee use cases. Several follow-up balance passes tightened the scaling curve so melee range investment remains useful without overshooting intended reach. The final tuning now uses an explicit per-level progression table for cleaner future balance updates.
changedEarly-game RPG gear rolls are more reliable. Low-roll non-Unique equipment now falls back to baseline template stats if an item would otherwise spawn with no bonuses at all. This keeps early drops usable and worth selling instead of producing blank gear pieces.
removedMap Updated. Erroneous invisible walls were leftover after cleaning up trees on the main map. The invisible walls have been removed.

v0.29.12 Update Recap

Covers v0.29.1 through v0.29.12

  • Warden recap reporting has been cleaned up.

    • Broken or clipped recap entries now resolve back to the correct authored ability names instead of degrading into fragments, stray letters, symbols, or `Unknown`.

    • This especially improves post-run recap clarity for Warden primaries and damaged ability labels.

  • Level-up flow is now stricter and more reliable.

    • The level-up upgrade screen can no longer be closed with `ESC`.

    • You must choose one of the offered upgrades before combat resumes.

  • Vault deposit timing on defeat has been fixed.

    • Losing your final life now banks the gold still in your wallet immediately, before the defeat delay and death overlay begin.

    • Spent gold is still excluded, so only unspent carried gold currently on the Warden is deposited.

  • Personal Stats gold tracking has been simplified.

    • The stats screen now presents `Gold Earned` as the main lifetime gold metric instead of splitting focus with a narrower `Gold Picked Up` row.

  • Melee `Weapon Range` has been expanded and retuned.

    • Ability Shop `Weapon Range` and trader `Range + Vision` bonuses now correctly extend melee primary reach for Wardens and melee stances that were previously ignored.

    • The upgrade text was updated so it reflects both ranged and melee use cases.

    • Several follow-up balance passes tightened the scaling curve so melee range investment remains useful without overshooting intended reach.

    • The final tuning now uses an explicit per-level progression table for cleaner future balance updates.

  • Early-game RPG gear rolls are more reliable.

    • Low-roll non-Unique equipment now falls back to baseline template stats if an item would otherwise spawn with no bonuses at all.

    • This keeps early drops usable and worth selling instead of producing blank gear pieces.

  • Map Updated.

    • Erroneous invisible walls were leftover after cleaning up trees on the main map. The invisible walls have been removed.

Source

Steam News / 7 April 2026

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