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Steam News27 March 20263mo ago

General Bugfix Patch | v0.9.23

Hail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness.

In this update8

Full notes

Full Wardens of Wen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions0 changes2 removals
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
  • Maps
fixedHail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness. I have addressed a good amount of the things pointed out to me thus far, as well as fixing some things I discovered along the way.
addedThis update cycle focused on UI cleanup, onboarding improvements, inventory safety, combat fixes, and a broad pass on the New Game and Talent Tree screens.
fixedHighlightsLocked Wardens can now be inspected before unlock, including stats, biography, preview, and unlock requirements. - Kalibros guidance has been expanded with better one-time warnings, boss callouts, and talent reminders. - The New Game screen received multiple fixes, including Infinite-mode text overflow, detail clipping, panel collapse, and preview sizing. - The Talent Tree was rebuilt into a more compact layout with a wider tree view, a single left sidebar, and proper centered positioning. - Unsocketing now uses a confirmation popup and correctly returns socketed gems while handling destructive actions more safely. - Sally, Verdaxis, and related boss interactions received several combat and damage-type fixes. - A lives counter was added to the HUD and then refined for better accuracy and readability. - Level-up damage upgrades are now split into separate Physical and Magic options. - Fixed a pathing issue on the Map.
fixedUI / UXRemoved dialogue mood labels from response options. - Improved locked-Warden selection flow in Character Select. - Disabled `Start Run` when a locked Warden is selected. - Fixed the locked-Warden Kalibros warning so it actually appears in Character Select. - Reworked the Talent Tree overlay to use space more efficiently. - Merged Champion and Details into a single left sidebar in the Talent Tree. - Fixed the Talent Tree window anchoring to the top-left; it now centers correctly. - Improved New Game layout stability and readability across multiple passes.
removedGameplay / BalanceSplit the old shared damage level-up card into separate `+Physical Damage` and `+Magic Damage` cards. - Reduced `Immortal` duration from 30 seconds to 15 seconds. - Limited `Kaboom` to one drop per wave. - `Kaboom` no longer affects the Vampire Lord, dragons, or dragon pylons. - Tightened Sally's Holy Smite effective radius.
fixedCombat FixesSally’s primary Holy attacks now behave correctly against Verdaxis and obelisks. - Holy damage from Sally now displays the correct color and typing. - Fixed Sally’s solo revive exploit. - Fixed paused runs still processing enemy unstuck teleports. - Fixed stale outdoor damage numbers lingering after entering interiors. - Fixed enemy unstuck teleports landing on the player inside spawn zones.
- Reduced `Immortal` duration30seconds15seconds- Reduced `Immortal` duration decreased, nerf

Wardens of Wen changes

fixedHail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness. I have addressed a good amount of the things pointed out to me thus far, as well as fixing some things I discovered along the way.
addedThis update cycle focused on UI cleanup, onboarding improvements, inventory safety, combat fixes, and a broad pass on the New Game and Talent Tree screens.
fixedLocked Wardens can now be inspected before unlock, including stats, biography, preview, and unlock requirements. - Kalibros guidance has been expanded with better one-time warnings, boss callouts, and talent reminders. - The New Game screen received multiple fixes, including Infinite-mode text overflow, detail clipping, panel collapse, and preview sizing. - The Talent Tree was rebuilt into a more compact layout with a wider tree view, a single left sidebar, and proper centered positioning. - Unsocketing now uses a confirmation popup and correctly returns socketed gems while handling destructive actions more safely. - Sally, Verdaxis, and related boss interactions received several combat and damage-type fixes. - A lives counter was added to the HUD and then refined for better accuracy and readability. - Level-up damage upgrades are now split into separate Physical and Magic options. - Fixed a pathing issue on the Map.
fixedRemoved dialogue mood labels from response options. - Improved locked-Warden selection flow in Character Select. - Disabled `Start Run` when a locked Warden is selected. - Fixed the locked-Warden Kalibros warning so it actually appears in Character Select. - Reworked the Talent Tree overlay to use space more efficiently. - Merged Champion and Details into a single left sidebar in the Talent Tree. - Fixed the Talent Tree window anchoring to the top-left; it now centers correctly. - Improved New Game layout stability and readability across multiple passes.
removedSplit the old shared damage level-up card into separate `+Physical Damage` and `+Magic Damage` cards. - Reduced `Immortal` duration from 30 seconds to 15 seconds. - Limited `Kaboom` to one drop per wave. - `Kaboom` no longer affects the Vampire Lord, dragons, or dragon pylons. - Tightened Sally's Holy Smite effective radius.

Hail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness. I have addressed a good amount of the things pointed out to me thus far, as well as fixing some things I discovered along the way.

This brings Wardens of Wen to v0.9.23.

This update cycle focused on UI cleanup, onboarding improvements, inventory safety, combat fixes, and a broad pass on the New Game and Talent Tree screens.

Highlights

  • Locked Wardens can now be inspected before unlock, including stats, biography, preview, and unlock requirements. - Kalibros guidance has been expanded with better one-time warnings, boss callouts, and talent reminders. - The New Game screen received multiple fixes, including Infinite-mode text overflow, detail clipping, panel collapse, and preview sizing. - The Talent Tree was rebuilt into a more compact layout with a wider tree view, a single left sidebar, and proper centered positioning. - Unsocketing now uses a confirmation popup and correctly returns socketed gems while handling destructive actions more safely. - Sally, Verdaxis, and related boss interactions received several combat and damage-type fixes. - A lives counter was added to the HUD and then refined for better accuracy and readability. - Level-up damage upgrades are now split into separate Physical and Magic options. - Fixed a pathing issue on the Map.

UI / UX

  • Removed dialogue mood labels from response options. - Improved locked-Warden selection flow in Character Select. - Disabled `Start Run` when a locked Warden is selected. - Fixed the locked-Warden Kalibros warning so it actually appears in Character Select. - Reworked the Talent Tree overlay to use space more efficiently. - Merged Champion and Details into a single left sidebar in the Talent Tree. - Fixed the Talent Tree window anchoring to the top-left; it now centers correctly. - Improved New Game layout stability and readability across multiple passes.

Gameplay / Balance

  • Split the old shared damage level-up card into separate `+Physical Damage` and `+Magic Damage` cards. - Reduced `Immortal` duration from 30 seconds to 15 seconds. - Limited `Kaboom` to one drop per wave. - `Kaboom` no longer affects the Vampire Lord, dragons, or dragon pylons. - Tightened Sally's Holy Smite effective radius.

Combat Fixes

  • Sally’s primary Holy attacks now behave correctly against Verdaxis and obelisks. - Holy damage from Sally now displays the correct color and typing. - Fixed Sally’s solo revive exploit. - Fixed paused runs still processing enemy unstuck teleports. - Fixed stale outdoor damage numbers lingering after entering interiors. - Fixed enemy unstuck teleports landing on the player inside spawn zones.

Inventory / Items

  • Unsocketing now destroys the host item and returns the gems. - Added an unsocket confirmation popup before destructive removal. - Fixed multi-socket unsocket recovery so all gems are returned correctly. - Cleaned up inventory details text wrapping and action row spacing.

Map

  • Fixed an area of the Map where the player could walk through an area that was meant to have collision.

Onboarding / Guidance

  • Added first-time guidance for Verdaxis, Baron Von Dreadmoor, and other late-run threats. - Tutorial prompts now better match the player’s active input method. - Added a one-time Kalibros reminder when carrying unspent talent points across multiple cleared waves.

Options / Integrations

  • Discord will no longer continue to attempt to connect if you decline the first time. - `Link Now` in Options to manually link Discord at a later time.

Source

Steam News / 27 March 2026

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