Full notes
Full Warcube update
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What changed
- Gameplay
- Maps
- Fixes
- Events
Warcube changes
- Bladehero
Unit Orders
Introducing the ability to directly order units! :D you can now hold left ctrl and go into "command mode" where you can select units, then (still holding ctrl) right click and order them to go somewhere/attack/interact with things! For anyone who's heard me talk about tactics in the game, you know I've struggled with what level of control to give to people. ESPECIALLY because the size and scope of Warcube is still kind of murky... like what level of control is useful for when you only have 5 units? Or for when you have 100? Or when you're in a battle? Or when you're at a regular location? Those questions are usually what I think of the most. So what I've tentatively decided to do, is put in RTS styled controls, and then in a few more weeks (hopefully) I'll have put in more GENERAL style controls, like "everyone charge" or "everyone follow me". That sort of thing :) similar to Mount & Blade if anyone has played that. So let me know what feels good, or if you have any fun ideas for things to do with these controls! Like puzzles or challenges, or really anything that would be fun :) I'll also be working to make the way you interact with things more clear too, like changing color when hovering over things you can interact with, or some way to highlight them. But I need to get some more content in first ;) Also! Arena is under construction again, things are a bit broken xD Also... sneak peek of what I'm also working on...
***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***
0.0.18.v1 - 04/27/2018
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Order - Attack
Contextual right clicking for attacking
Order - Move To
And for setting the move to location
Order - Interact
And what could be more fun than interacting with things?! :D
New Boat Camera
Made it a little bit easier to navigate while on a boat
New loading transition!
Ooo! Check out this snazzy loading transition! ;)
GUI, straightened battle icon to look cooler on map.
GUI, reorganized debug menu in map
DATA, streamlined level loading (let me know if any levels fail to load!)
CAM, new rowboat camera for better visibility.
Unit, fixed most grunt units not becoming a nemesis! @Dartel @Nix
DATA, added 'location perfect' check to data loading @Hat @Dartel
GUI, hopefully *fixed* random bug with not being able to move after going to character menu from map @Vorpal Bunny from Monty Python
GUI, fixed special meter offset ;) @Dartel
GUI, fixed the stats not updating at start of game! @Dartel
AI, units now will try and go around barricades
INPUT, added extra keyboard event to personal message for mac's! @YELDAH
FX, brightened explosion fx
LVL, Debug Castle, *hopefully* fixed the issue with resetting the location and spawn position! @Hat @Shermy
LVL, Darkwoods Pass, made dark again xD @Myriad
LVL, Rivertoll Outpost, fixed light blowout on interiors.
LVL, Rivertoll Outpost, fixed seeing water on ship interior.
LVL, Brothers Beach, fixed water being seen in land interior.
LVL, Brothers Beach, fixed blown out lighting in interior.
LVL, Battles, fixed title and end title
LVL, Jerry's Gate, fixed some collision issues! @Myriad
Source
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