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Steam News28 April 20188y ago

Tactical RTS Controls! - 0.0.18v1

Unit Orders Introducing the ability to directly order units! :D you can now hold left ctrl and go into "command mode" where you can select units, then (still holding ctrl) right click and order them to go somewhere/atta

Full notes

Full Warcube update

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What changed

11 fixes4 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Events
addedUnit OrdersIntroducing the ability to directly order units! :D you can now hold left ctrl and go into "command mode" where you can select units, then (still holding ctrl) right click and order them to go somewhere/attack/interact with things! For anyone who's heard me talk about tactics in the game, you know I've struggled with what level of control to give to people. ESPECIALLY because the size and scope of Warcube is still kind of murky... like what level of control is useful for when you only have 5 units? Or for when you have 100? Or when you're in a battle? Or when you're at a regular location? Those questions are usually what I think of the most. So what I've tentatively decided to do, is put in RTS styled controls, and then in a few more weeks (hopefully) I'll have put in more GENERAL style controls, like "everyone charge" or "everyone follow me". That sort of thing :) similar to Mount & Blade if anyone has played that. So let me know what feels good, or if you have any fun ideas for things to do with these controls! Like puzzles or challenges, or really anything that would be fun :) I'll also be working to make the way you interact with things more clear too, like changing color when hovering over things you can interact with, or some way to highlight them. But I need to get some more content in first ;) Also! Arena is under construction again, things are a bit broken xD Also... sneak peek of what I'm also working on...
changedOrder - AttackContextual right clicking for attacking
changedNew loading transition!GUI, straightened battle icon to look cooler on map.
changedNew loading transition!GUI, reorganized debug menu in map
addedNew loading transition!CAM, new rowboat camera for better visibility.
fixedNew loading transition!Unit, fixed most grunt units not becoming a nemesis! @Dartel @Nix

Warcube changes

  • Bladehero
addedIntroducing the ability to directly order units! :D you can now hold left ctrl and go into "command mode" where you can select units, then (still holding ctrl) right click and order them to go somewhere/attack/interact with things! For anyone who's heard me talk about tactics in the game, you know I've struggled with what level of control to give to people. ESPECIALLY because the size and scope of Warcube is still kind of murky... like what level of control is useful for when you only have 5 units? Or for when you have 100? Or when you're in a battle? Or when you're at a regular location? Those questions are usually what I think of the most. So what I've tentatively decided to do, is put in RTS styled controls, and then in a few more weeks (hopefully) I'll have put in more GENERAL style controls, like "everyone charge" or "everyone follow me". That sort of thing :) similar to Mount & Blade if anyone has played that. So let me know what feels good, or if you have any fun ideas for things to do with these controls! Like puzzles or challenges, or really anything that would be fun :) I'll also be working to make the way you interact with things more clear too, like changing color when hovering over things you can interact with, or some way to highlight them. But I need to get some more content in first ;) Also! Arena is under construction again, things are a bit broken xD Also... sneak peek of what I'm also working on...
changedContextual right clicking for attacking
changedGUI, straightened battle icon to look cooler on map.
changedGUI, reorganized debug menu in map
addedCAM, new rowboat camera for better visibility.

Unit Orders

Introducing the ability to directly order units! :D you can now hold left ctrl and go into "command mode" where you can select units, then (still holding ctrl) right click and order them to go somewhere/attack/interact with things! For anyone who's heard me talk about tactics in the game, you know I've struggled with what level of control to give to people. ESPECIALLY because the size and scope of Warcube is still kind of murky... like what level of control is useful for when you only have 5 units? Or for when you have 100? Or when you're in a battle? Or when you're at a regular location? Those questions are usually what I think of the most. So what I've tentatively decided to do, is put in RTS styled controls, and then in a few more weeks (hopefully) I'll have put in more GENERAL style controls, like "everyone charge" or "everyone follow me". That sort of thing :) similar to Mount & Blade if anyone has played that. So let me know what feels good, or if you have any fun ideas for things to do with these controls! Like puzzles or challenges, or really anything that would be fun :) I'll also be working to make the way you interact with things more clear too, like changing color when hovering over things you can interact with, or some way to highlight them. But I need to get some more content in first ;) Also! Arena is under construction again, things are a bit broken xD Also... sneak peek of what I'm also working on...

***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

0.0.18.v1 - 04/27/2018

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Order - Attack

Contextual right clicking for attacking

Order - Move To

And for setting the move to location

Order - Interact

And what could be more fun than interacting with things?! :D

New Boat Camera

Made it a little bit easier to navigate while on a boat

New loading transition!

Ooo! Check out this snazzy loading transition! ;)

  • GUI, straightened battle icon to look cooler on map.

  • GUI, reorganized debug menu in map

  • DATA, streamlined level loading (let me know if any levels fail to load!)

  • CAM, new rowboat camera for better visibility.

  • Unit, fixed most grunt units not becoming a nemesis! @Dartel @Nix

  • DATA, added 'location perfect' check to data loading @Hat @Dartel

  • GUI, hopefully *fixed* random bug with not being able to move after going to character menu from map @Vorpal Bunny from Monty Python

  • GUI, fixed special meter offset ;) @Dartel

  • GUI, fixed the stats not updating at start of game! @Dartel

  • AI, units now will try and go around barricades

  • INPUT, added extra keyboard event to personal message for mac's! @YELDAH

  • FX, brightened explosion fx

  • LVL, Debug Castle, *hopefully* fixed the issue with resetting the location and spawn position! @Hat @Shermy

  • LVL, Darkwoods Pass, made dark again xD @Myriad

  • LVL, Rivertoll Outpost, fixed light blowout on interiors.

  • LVL, Rivertoll Outpost, fixed seeing water on ship interior.

  • LVL, Brothers Beach, fixed water being seen in land interior.

  • LVL, Brothers Beach, fixed blown out lighting in interior.

  • LVL, Battles, fixed title and end title

  • LVL, Jerry's Gate, fixed some collision issues! @Myriad

Source

Steam News / 28 April 2018

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