In this update8
Full notes
Full War Pawns update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
War Pawns changes
Hi everyone!
Here’s a new update with several improvements.
1. Updated unit movement and attack rules
For many of you, the old system was not very intuitive, so I decided to allow movement through empty enemy hexes as part of a movement action. The cost of moving through these hexes is higher compared to neutral and allied hexes.
As a result, attacking an empty enemy hex is no longer allowed.
2. Ally support
When attacking an enemy, nearby allied units now help by dealing additional damage. This opens up new opportunities for powerful combinations and strategies.
3. Map editor
The time has finally come for the map editor. Version 1.0 of the random map generator has been implemented.
Now you can create a new map by pressing just ONE BUTTON!
May the random be kind to you!
4. Additional information
Based on your feedback, a new information panel has been added. Now it is much easier to understand how many resources you will receive at the end of the round — and more!
5. Other improvements
In addition to everything listed above, new localizations have been added, existing localizations have been fixed, AI bots have been improved, and many other small fixes and improvements have been made.
Thanks for playing, and thanks for all your feedback — it really helps shape the game!
Source
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