Version 0.1.2 Update: Tutorial Rework, UI Improvements, and Faster Bot Turns
Hi everyone! Here’s a new update with several improvements based on both player feedback and my own observations.
In this update4
Full notes
Full War Pawns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Gameplay
changedHere’s a new update with several improvements based on both player feedback and my own observations.I noticed that many players were leaving the game before the 10-minute mark, so I fully reworked the tutorial to make it clearer, easier to follow, and more engaging . This is one of the biggest parts of this update. Steam post image
addedI also added several quality-of-life improvements:a new Personnel bar and action results preview , so you can better understand what a chosen action will do before committing to it (toggle on 'Alt');
changedI also added several quality-of-life improvements:a reworked Command panel that should now feel clearer and easier to read;
changedI also added several quality-of-life improvements:faster bot turns , with significantly reduced thinking time;
changedI also added several quality-of-life improvements:and a variety of smaller tweaks and improvements across the game.
War Pawns changes
changedI noticed that many players were leaving the game before the 10-minute mark, so I fully reworked the tutorial to make it clearer, easier to follow, and more engaging . This is one of the biggest parts of this update. Steam post image
addeda new Personnel bar and action results preview , so you can better understand what a chosen action will do before committing to it (toggle on 'Alt');
changeda reworked Command panel that should now feel clearer and easier to read;
changedfaster bot turns , with significantly reduced thinking time;
changedand a variety of smaller tweaks and improvements across the game.
Hi everyone!
Here’s a new update with several improvements based on both player feedback and my own observations.
I noticed that many players were leaving the game before the 10-minute mark, so I fully reworked the tutorial to make it clearer, easier to follow, and more engaging. This is one of the biggest parts of this update. Steam post image
I also added several quality-of-life improvements:
a new Personnel bar and action results preview, so you can better understand what a chosen action will do before committing to it (toggle on 'Alt');
a reworked Command panel that should now feel clearer and easier to read;
faster bot turns, with significantly reduced thinking time;
and a variety of smaller tweaks and improvements across the game.
Thanks for playing, and thanks for all your feedback — it really helps shape the game!