War on the Sea
Steam News 4 February 20224y ago

Fog of War & AI

This latest version (1.08g5h2) introduces fog of war to the campaign where enemy ship groups are no no longer fully identified on the campaign map. Incomplete and or incorrect data is supplied based on the visibility co…

Update log

Full War on the Sea update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes4 additions3 changes2 removals
  • Maps
  • Gameplay
  • Fixes
  • Compatibility
  • UI and audio
  • Balance
removedThis latest version (1.08g5h2) introduces fog of war to the campaign where enemy ship groups are no no longer fully identified on the campaign map. Incomplete and or incorrect data is supplied based on the visibility conditions under which an enemy task force is spotted.
changedAlso improved tactical AI with enemy ships now correctly turning broadside as well as making submarine and anti-submarine warfare behaviour more compelling.
addedFinally support for additional nations as well as additional sea mission parameters has been added.
fixedVersion 1.08g5h2Corrected "rubberbanding" of aircraft escorting ship groups Directors no longer point at undetected targets when prosecuting a region/area in search for that target AI escorts search along incoming torpedo bearing with lateral spacing 1500 - 2500m AI escorts slowed to 10-15 knots to improve sonar detection when prosecuting player submarines Impoved AI retreat direction from undetected player submarines
fixedVersion 1.08g5h1Beta 29 Jan 2022 Corrected damageAmount typo in torpedo_type91.txt unit/sea/ise/ise.txt modified TDS value to 0.6 Aircraft with Escort/Patrol Above correctly land at dusk AI strike aircraft will not return to base after an engagement unless they have dropped payloads
changedVersion 1.08g5Beta 27 Jan 2022

This latest version (1.08g5h2) introduces fog of war to the campaign where enemy ship groups are no no longer fully identified on the campaign map. Incomplete and or incorrect data is supplied based on the visibility conditions under which an enemy task force is spotted.

Also improved tactical AI with enemy ships now correctly turning broadside as well as making submarine and anti-submarine warfare behaviour more compelling.

Finally support for additional nations as well as additional sea mission parameters has been added.

Change log below:

Version 1.08g5h2

5 Feb 2022

Corrected "rubberbanding" of aircraft escorting ship groups Directors no longer point at undetected targets when prosecuting a region/area in search for that target AI escorts search along incoming torpedo bearing with lateral spacing 1500 - 2500m AI escorts slowed to 10-15 knots to improve sonar detection when prosecuting player submarines Impoved AI retreat direction from undetected player submarines

Version 1.08g5h1

Beta 29 Jan 2022 Corrected damageAmount typo in torpedo_type91.txt unit/sea/ise/ise.txt modified TDS value to 0.6 Aircraft with Escort/Patrol Above correctly land at dusk AI strike aircraft will not return to base after an engagement unless they have dropped payloads

Version 1.08g5

Beta 27 Jan 2022

GENERAL

Incomplete intel on surface groups added: config.txt added new variable "vagueCampaignIntel":true to provide inaccurate data on enemy Sea Groups - default/language/english/dictionary/general.txt added "IntelSea=ships|Heading:|Speed:|Maybe:|(Convoy)" - information on enemy Sea Groups can now be incorrect - number of ships estimated, if transports > 3, the group will be labelled as a Convoy - classes of ships estimated and highest priority/largest 2 are listed as "Maybe" present - speed estimated and displayed as standard Sea Group speed, e.g. Medium (12-16kn) - [course not displayed as direction can be assessed by observing contact movement] - accuracy (number, speed and classification) based on visibility at the time spotted - submarines cannot be mis-classified - icon of Sea Group shown on map based on intel data rather than actual group composition - existing save games have intel data created for them if saved without using "vagueCampaignIntel" - once no longer spotted, intel data is cleared, if observed again intel data may be different based on observing conditions - contact icon for Sea vs Sea engagements is no longer displayed prior to entering combat (unless player is able to ignore the engagement, such as for a player submarine attack)

EXAMPLE: Convoy (2CA, 2DD, 6MS) Sea State 6, Scattered at 15:00 reported as (4 tries):

10 ships (Convoy) Medium (12-16kn) Maybe: 1 CA, 1 CL

9 ships (Convoy) Slow (8-12kn) Maybe: 2 CA, 1 CL

10 ships (Convoy) Medium (12-16kn) Maybe: 2 CA, 5 MS

9 ships (Convoy) Medium (12-16kn) Maybe: 1 BC, 1 CA

Support for additional nations added: Nations currently supported are: usa, britain, australia, japan, germany, italy, france, sovietUnion, netherlands, canada, poland, finland, thailand

config.txt modified variables to support additional nations (nation values in order as specified above): - "dudRateBombByNation":[0.09,0.09,0.09,0.03,0.09,0.09,0.09,0.09,0.09,0.09,0.09,0.09,0.09] - "nationNightFightBonus":[0.0,0.0,0.0,0.25,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0]

default/flags added references to new country flags and added new flagTexture pngs default/interface/images/toolbar added new flagX.png files default/interface/images/flag added new pngs for new nation flags default/language/english/dictionary/general.txt added references to new countries

default/ammunition adjusted speed/range and damage of torpedo_mark13 and torpedo_type91

Sinking ships no longer continue to track targets with directors

Various corrections to ships: unit/sea/fuso/fuso.txt modified TDS and magazine armor values unit/sea/fuso/fuso_data.txt corrected 5" secondary gun types unit/sea/nagato/nagato.txt modified TDS and magazine armor values unit/sea/nagato/nagato_model.txt corrected secondary gun type to 14cm503rdYearType unit/sea/ise/ise.txt modified magazine armor values unit/sea/ise/ise_model.txt corrected secondary gun type to 14cm503rdYearType unit/sea/kongo/kongo.txt modified armor values

AI submarines dive deep and run

Source

Steam News / 4 February 2022

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