Update log
Full War on the Sea update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Compatibility
- Gameplay
- Fixes
- Maps
Version 1.08g6h3 is a major update that introduces; - Iowa and Essex Class ships - Hellcat, Corsair, Helldiver, Judy and B25c aircraft (Single Battles only) - Kamikaze attacks (Single Battles only) - 11 new Single Battles - Major re-balance of Campaigns
Campaign Changes Due to significant changes in campaign balance, the previous live game version, 1.08g7h5, is available to opt into. You may wish to do so to continue an ongoing campaign or to maintain mod compatibility. See here for details: https://steamcommunity.com/app/1280780/discussions/0/5710018482977588195/
Significant changes are: - Command Points gained weekly based on locations owned - Command Points per ship sunk significantly reduced - Command Points for ships released from command not returned until ship completes rest/repairs - Replenishing carrier air wings now requires the carrier to be released from command - Reduced Rest & Repair times for ships released from command - Land based aircraft replenish gradually over time
Full change log can be found below:
Version 1.08g6h3
20 Jun 22
Fixed a bug where non-kamikaze aircraft colliding with ships would not apply damage/be destroyed properly
Only actual kamikaze aircraft generate a "Kamikaze Hit" message when striking a ship
default/unit/sea/iowa/iowa_data.txt corrected typo in outer deck armor default/unit/sea/iowa/ iowa model file reimported for shorter aft funnel default/unit/sea/iowa/iowa_s.png file updated default/unit/sea/iowa/iowa_model.txt edited searchlight positions
default/unit/sea/cimmaron/cimmaron_data.txt corrected armor of secondary gun mounts
default/unit/sea/mountData.txt corrected rate of fire for 15.5cm603rdYearType
default/language/unit/air/b25c.txt corrected payload displays in Unit Viewer
default/ammunition/bomb_us_1600lb_ap corrected armor penetration value
Aerial rockets striking friendly aircraft no longer deal damage
Version 1.08g6h2
BETA 16 Jun 22
GENERAL default/language/english/unit/air/corsair.txt corrected machine gun number default/language/english/unit/air/judy.txt corrected machine gun number default/language/english/unit/air/judy_kamikaze.txt corrected machine gun number default/unit/unit/air/corsair/corsair_model.txt doubled forward firing guns default/unit/air/judy_kamikaze/judy_kamikaze_data.txt (corrected speed, range) default/unit/air/judy/judy_model.txt corrected "baseTransformNames" of rear gun to fix rear gunner firing orientation
default/unit/sea/ edited the following ship files; - essex_data; corrected TDS value - wasp_data; corrected TDS value - lexington_data; added historical asymmetrical TDS values
default/unit/sea/mountData.txt corrected 16in50Mark7 penetration curves
config.txt added new variable "wakeFactor":1.0 to multiply length of ship wakes
CAMPAIGN Fixed a bug where any aircraft lost and requiring replenishment would break launching of auto-patrols the following morning; this could lead to duplicate aircraft launches on a future day where no replenishment occurred
On strategic map, checking for destroyed subsystems no longer counts damaged (<100 integrity) compartments, only those actually destroyed (fixes bug where aircraft facilities were unusable after light strafing damage)
Both campaigns setup.txt files, reduced base repair time baseRepairTime:[2,2]
Increased the threshold for the to AI send larger forces to decrease the frequency of larger (battleship containing) invasion forces being fielded
Invasion forces now bombard target (if capable) when unloading troops/supplies
Both campaign setup.txt modified; - "campaignDifficultyPresetX" values to re-work campaign Command Point balance - "commandPointsPerWeek":[5,0],"commandPointsPerLocation":[0,0],"commandPointsPerPortRank":[5,0],"commandPointsPerAirfieldRank":[0,0] variables
Both campaign sea_missions.txt modified "delayAIDays":[1,1,0,2] to "delayAIDays":[1,1,1,3] for missions involving one or more battleships to decrease the AI pacing after fielding such a large force
Version 1.08g6h1
BETA 15 May 22
Fixed bug where having "Dud Bombs" set to false under Options would break all bomb drops from aircraft
"postEngageAirCooldown" applied to ships in an encounter that does not contain opposing ships, previously no cooldown was applied
Corrections to the following files; - default/unit/air/b17f/b17f_data.txt corrected type in bomb load - default/unit/air/helldiver/helldiver_data.txt (increased range, added 2000lb bomb) - default/language/english/unit/air/helldiver.txt corrected payloads - default/unit/air/b25c/b25c_data.txt (corrected speed) - default/unit/air/corsair/corsair_data.txt (corrected speed, range) - default/language/english/unit/air/corsair.txt corrected payloads - default/unit/air/hellcat/hellcat_data.txt (increased range) - default/unit/air/judy/judy_data.txt (corrected speed, range) - default/unit/air/kate/kate_data.txt corrected payload positions -
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