War on the Sea
Steam News 6 January 20224y ago

Big Guns

Hope you all had a safe and happy holiday season! This update introduces the three Japanese battleship classes: - Fuso - Ise - Nagato In addition, rear gunners have been added to those aircraft that were missing them al…

Update log

Full War on the Sea update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes9 additions1 change0 removals
  • Events
  • Maps
  • Gameplay
  • Fixes
changedHope you all had a safe and happy holiday season!
addedIn addition, rear gunners have been added to those aircraft that were missing them along with support for custom campaign maps which now allow modders to start creating campaigns outside of the original Solomon Islands map area.
addedFinally, TMA parameters for calculating firing solutions have been added on an individual ship class basis to better represent their accuracy.
addedVersion 1.08g4h1GENERAL 3 New Battleships: Fuso, Ise, Nagato materials/other added material references for Fuso, Ise, Nagato unit/sea added folders for fuso, ise, nagato language/english/unit/sea added language files for fuso, ise, nagato unit/sea/allUnitsList.txt added references for fuso, ise, nagato campaign/campaignXXX/seaUnits.txt added references to fuso, ise, nagato to add them to existing campaigns
addedVersion 1.08g4h1Support for individual ship TMA override variables added. ship_data.txt files added new variable "tmaOverride":[0.03,0.95,0.01,0.75,0.1,0.75,0.007,0.2] - values specified override global TMA variables from config.txt - [directorTMARate, directorMaxSolution, localDirectorTMARate, localDirectorMaxSolution, tmaPercentRangeThreshold, tmaPercentRangeMaxPenalty, tmaDecayRate, tmaRadarBonus] - all merchants_data.txt files added "tmaOverride":[0.02,0.85,0.01,0.75,0,1,0.02,0.15] to drop surface gunnery accuracy by ~30% at 10km and reduce bonus from radar - all submarines_data.txt files added "tmaOverride":[0.03,0.95,0.01,0.75,0.1,0.75,0.007,0.2] to increase solution rate and decrease decay rate to emulate better tracking of multiple targets
fixedVersion 1.08g4h1Re-imported model files/corrected textures for ships: - south_dakota - lexington - wasp

Hope you all had a safe and happy holiday season!

This update introduces the three Japanese battleship classes: - Fuso - Ise - Nagato

In addition, rear gunners have been added to those aircraft that were missing them along with support for custom campaign maps which now allow modders to start creating campaigns outside of the original Solomon Islands map area.

Finally, TMA parameters for calculating firing solutions have been added on an individual ship class basis to better represent their accuracy.

Version 1.08g4h1

7 Jan 22

GENERAL 3 New Battleships: Fuso, Ise, Nagato materials/other added material references for Fuso, Ise, Nagato unit/sea added folders for fuso, ise, nagato language/english/unit/sea added language files for fuso, ise, nagato unit/sea/allUnitsList.txt added references for fuso, ise, nagato campaign/campaignXXX/seaUnits.txt added references to fuso, ise, nagato to add them to existing campaigns

Support for individual ship TMA override variables added. ship_data.txt files added new variable "tmaOverride":[0.03,0.95,0.01,0.75,0.1,0.75,0.007,0.2] - values specified override global TMA variables from config.txt - [directorTMARate, directorMaxSolution, localDirectorTMARate, localDirectorMaxSolution, tmaPercentRangeThreshold, tmaPercentRangeMaxPenalty, tmaDecayRate, tmaRadarBonus] - all merchants_data.txt files added "tmaOverride":[0.02,0.85,0.01,0.75,0,1,0.02,0.15] to drop surface gunnery accuracy by ~30% at 10km and reduce bonus from radar - all submarines_data.txt files added "tmaOverride":[0.03,0.95,0.01,0.75,0.1,0.75,0.007,0.2] to increase solution rate and decrease decay rate to emulate better tracking of multiple targets

Re-imported model files/corrected textures for ships: - south_dakota - lexington - wasp

Re-imported model files/textures for aircraft to add rear gunners: - devastator - jake

Modified aircraft_model.txt files for devastator, jake to add rear guns

materials/_common.txt added new material for MachineGunInterior (for US rear gunner)

unit/sea/mountData.txt added references to new gun - 41cm453rdYearType

Fixed a bug where message log text could have spaces trimmed causing lack of spaces in message

Player controlled aircraft correctly manually fire guns in a dogfight

CAMPAIGN default/campaign/campaignXXX/setup.txt added new variable "customWaterMask":false - if true, the path specified in variable "mapWaterMask":"maps/solomon/solomon_watermask_example.png" is read - watermask should be 2048x1024 png file with transparency defining water

Source

Steam News / 6 January 2022

Open original