HomeGamesUpdatesPricingMethodology
Steam News7 June 20224y ago

Change Log for Update 0.2.0 for Closed Testers

0.2.0 Significant Tripod Improvements Completely reworked tentacles system to work much more reliably and smoother (Still a WIP) Improved performance and accuracy of Tripod field of view (Tripods are now much more dange

Full notes

Full War of the Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes7 additions13 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Performance
changedSignificant Tripod Improvements
changedCompletely reworked tentacles system to work much more reliably and smoother (Still a WIP)
changedImproved performance and accuracy of Tripod field of view (Tripods are now much more dangerous and aware of their surroundings making them much more difficult to hide from and escape view)
addedAdded sound delay to heatray sounds based on distance (Farther away, longer the delay)
changedImproved & smoothed the movement of Tripod spotlights (No more instant snapping to target)
changedImproved emission of Tripod spotlights depending on day/night & distance to look better

War of the Worlds changes

changedSignificant Tripod Improvements
changedCompletely reworked tentacles system to work much more reliably and smoother (Still a WIP)
changedImproved performance and accuracy of Tripod field of view (Tripods are now much more dangerous and aware of their surroundings making them much more difficult to hide from and escape view)
addedAdded sound delay to heatray sounds based on distance (Farther away, longer the delay)
changedImproved & smoothed the movement of Tripod spotlights (No more instant snapping to target)

0.2.0

Significant Tripod Improvements

Completely reworked tentacles system to work much more reliably and smoother (Still a WIP)

Improved performance and accuracy of Tripod field of view (Tripods are now much more dangerous and aware of their surroundings making them much more difficult to hide from and escape view)

Added sound delay to heatray sounds based on distance (Farther away, longer the delay)

Improved & smoothed the movement of Tripod spotlights (No more instant snapping to target)

Improved emission of Tripod spotlights depending on day/night & distance to look better

Improved Heatrays (No more instant snapping to new targets)

Improved head movement and target locking to be smoother and more natural

Fixed night lighting appearing distance

Added dynamic physics based hose connecting Tripod head and body

Heatray sounds don’t cancel each other anymore when a new one plays

Gameplay Additions & Tweaks

You can now kill NPCs with guns or cars and loot their bodies

More time added between Tripod spawning

Tripods now behave based on day (Harvesting happens in later days, first day only heatray tripods spawn, later days tentacle tripods spawn)

You can no longer move while sleeping or looting

Map Fixes & Changes

Added many abandoned and parked cars (More to come)

Hand painted grass on all of the terrain

Fixed most instances of glass rendering before fog

Fixed Occlusion Culling of windows in School & Prison

Fixed some terrain poking through prison floor

Fixed some terrain poking through basement floor

Improved a lot of areas of terrain to look smoother and mesh to environments

Added rear door to summer house

Removed floating swing at school

General Fixes

Improved overall scaling between player, buildings and vehicles

Fixed cursor not showing up when sleep prompt appears

Fixed camera shake from stomping not working sometimes

Fixed issues with sounds stopping working

Fixed burning sound from burning trees being heard far away

Fixed collisions in supermarket preventing you from grabbing items

Source

Steam News / 7 June 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.