Full notes
Full War of the Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Performance
War of the Worlds changes
0.2.0
Significant Tripod Improvements
Completely reworked tentacles system to work much more reliably and smoother (Still a WIP)
Improved performance and accuracy of Tripod field of view (Tripods are now much more dangerous and aware of their surroundings making them much more difficult to hide from and escape view)
Added sound delay to heatray sounds based on distance (Farther away, longer the delay)
Improved & smoothed the movement of Tripod spotlights (No more instant snapping to target)
Improved emission of Tripod spotlights depending on day/night & distance to look better
Improved Heatrays (No more instant snapping to new targets)
Improved head movement and target locking to be smoother and more natural
Fixed night lighting appearing distance
Added dynamic physics based hose connecting Tripod head and body
Heatray sounds don’t cancel each other anymore when a new one plays
Gameplay Additions & Tweaks
You can now kill NPCs with guns or cars and loot their bodies
More time added between Tripod spawning
Tripods now behave based on day (Harvesting happens in later days, first day only heatray tripods spawn, later days tentacle tripods spawn)
You can no longer move while sleeping or looting
Map Fixes & Changes
Added many abandoned and parked cars (More to come)
Hand painted grass on all of the terrain
Fixed most instances of glass rendering before fog
Fixed Occlusion Culling of windows in School & Prison
Fixed some terrain poking through prison floor
Fixed some terrain poking through basement floor
Improved a lot of areas of terrain to look smoother and mesh to environments
Added rear door to summer house
Removed floating swing at school
General Fixes
Improved overall scaling between player, buildings and vehicles
Fixed cursor not showing up when sleep prompt appears
Fixed camera shake from stomping not working sometimes
Fixed issues with sounds stopping working
Fixed burning sound from burning trees being heard far away
Fixed collisions in supermarket preventing you from grabbing items
Source
Changelog.gg summarizes and formats this update. How we read updates.
