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Steam News6 February 20197y ago

February 6th - Update 139 Released!

- Made the player trigger blood footsteps if the player has stepped in a blood pool produced by other players.

Full notes

Full War of Rights update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedMade the player trigger blood footsteps if the player has stepped in a blood pool produced by other players. - If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses. - Slightly optimized the animations. - Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered. - Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server. - Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area. - Added some debug tools, allowing us to better determine if Last Stand is working correctly or not. - Made the melee impact sounds be affected by the suppression audio filter. - Made water footstep sounds be audible at a longer range. - Increased the volume of the Union death cries.

War of Rights changes

changedMade the player trigger blood footsteps if the player has stepped in a blood pool produced by other players. - If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses. - Slightly optimized the animations. - Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered. - Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server. - Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area. - Added some debug tools, allowing us to better determine if Last Stand is working correctly or not. - Made the melee impact sounds be affected by the suppression audio filter. - Made water footstep sounds be audible at a longer range. - Increased the volume of the Union death cries.

- Made the player trigger blood footsteps if the player has stepped in a blood pool produced by other players. - If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses. - Slightly optimized the animations. - Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered. - Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server. - Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area. - Added some debug tools, allowing us to better determine if Last Stand is working correctly or not. - Made the melee impact sounds be affected by the suppression audio filter. - Made water footstep sounds be audible at a longer range. - Increased the volume of the Union death cries.

Source

Steam News / 6 February 2019

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