- Made the player trigger blood footsteps if the player has stepped in a blood pool produced by other players.
Full notes
Full War of Rights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Server
changedMade the player trigger blood footsteps if the player has stepped in a blood pool produced by other players. - If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses. - Slightly optimized the animations. - Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered. - Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server. - Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area. - Added some debug tools, allowing us to better determine if Last Stand is working correctly or not. - Made the melee impact sounds be affected by the suppression audio filter. - Made water footstep sounds be audible at a longer range. - Increased the volume of the Union death cries.
War of Rights changes
changedMade the player trigger blood footsteps if the player has stepped in a blood pool produced by other players. - If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses. - Slightly optimized the animations. - Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered. - Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server. - Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area. - Added some debug tools, allowing us to better determine if Last Stand is working correctly or not. - Made the melee impact sounds be affected by the suppression audio filter. - Made water footstep sounds be audible at a longer range. - Increased the volume of the Union death cries.
- Made the player trigger blood footsteps if the player has stepped in a blood pool produced by other players. - If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses. - Slightly optimized the animations. - Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered. - Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server. - Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area. - Added some debug tools, allowing us to better determine if Last Stand is working correctly or not. - Made the melee impact sounds be affected by the suppression audio filter. - Made water footstep sounds be audible at a longer range. - Increased the volume of the Union death cries.