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Steam News24 November 20187y ago

November 24th - Update 128 Released!

- Added end game events: Last Stand Defender reaches 0 morale: Last stand is activated. This means every dead person is spawned right away but no more respawns are available after.

Full notes

Full War of Rights update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded end game events: Last Stand Defender reaches 0 morale: Last stand is activated. This means every dead person is spawned right away but no more respawns are available after. The round ends when the match timer runs out or the attacker has captured the area or killed all defenders. Final Push Attacker reaches 0 morale: Final push is activated. This makes respawning for the attackers cost 0 morale but changes the timer on the round from, for instance, 22 mins remaining to 3 minutes remaining. Round ends when area is captured or the defenders has gone through their last respawns in their last stand. - Improved the flag physics when dropped. - Reduced the graphical artifacts in the volumetric fog and gun smoke. - Made the loading screen display information about the skirmish area you are loading into. - Added many more random tips to the loading screen. - Added a max fps setting to the options menu where the framerate can be capped to 30, 60, 120, 144 or unlimited. - Optimized the flags on the Drill Camp. - Added more weapon descriptions to the spawn UI. - Prevented the Lorenz rifle from being dropped on death. - Added support for sorting the servers in the server browser. - Improved the 3rd person animation when running and charging with the rifle as a club. - Added updated loading screens. - Reduced the amount of flinching on other players when they are aiming. - Fixed a bug with the binoculars where the player might still be zoomed after unzooming. - Increased morale amount of the defender on Hill's Counterattack. - Reduced the possibility of spawn camping on Pry Grist Mill. - Shooting Range hits from other players will now also appear in the UI, if you are close to the shooter.

War of Rights changes

addedAdded end game events: Last Stand Defender reaches 0 morale: Last stand is activated. This means every dead person is spawned right away but no more respawns are available after. The round ends when the match timer runs out or the attacker has captured the area or killed all defenders. Final Push Attacker reaches 0 morale: Final push is activated. This makes respawning for the attackers cost 0 morale but changes the timer on the round from, for instance, 22 mins remaining to 3 minutes remaining. Round ends when area is captured or the defenders has gone through their last respawns in their last stand. - Improved the flag physics when dropped. - Reduced the graphical artifacts in the volumetric fog and gun smoke. - Made the loading screen display information about the skirmish area you are loading into. - Added many more random tips to the loading screen. - Added a max fps setting to the options menu where the framerate can be capped to 30, 60, 120, 144 or unlimited. - Optimized the flags on the Drill Camp. - Added more weapon descriptions to the spawn UI. - Prevented the Lorenz rifle from being dropped on death. - Added support for sorting the servers in the server browser. - Improved the 3rd person animation when running and charging with the rifle as a club. - Added updated loading screens. - Reduced the amount of flinching on other players when they are aiming. - Fixed a bug with the binoculars where the player might still be zoomed after unzooming. - Increased morale amount of the defender on Hill's Counterattack. - Reduced the possibility of spawn camping on Pry Grist Mill. - Shooting Range hits from other players will now also appear in the UI, if you are close to the shooter.

- Added end game events: Last Stand Defender reaches 0 morale: Last stand is activated. This means every dead person is spawned right away but no more respawns are available after. The round ends when the match timer runs out or the attacker has captured the area or killed all defenders. Final Push Attacker reaches 0 morale: Final push is activated. This makes respawning for the attackers cost 0 morale but changes the timer on the round from, for instance, 22 mins remaining to 3 minutes remaining. Round ends when area is captured or the defenders has gone through their last respawns in their last stand. - Improved the flag physics when dropped. - Reduced the graphical artifacts in the volumetric fog and gun smoke. - Made the loading screen display information about the skirmish area you are loading into. - Added many more random tips to the loading screen. - Added a max fps setting to the options menu where the framerate can be capped to 30, 60, 120, 144 or unlimited. - Optimized the flags on the Drill Camp. - Added more weapon descriptions to the spawn UI. - Prevented the Lorenz rifle from being dropped on death. - Added support for sorting the servers in the server browser. - Improved the 3rd person animation when running and charging with the rifle as a club. - Added updated loading screens. - Reduced the amount of flinching on other players when they are aiming. - Fixed a bug with the binoculars where the player might still be zoomed after unzooming. - Increased morale amount of the defender on Hill's Counterattack. - Reduced the possibility of spawn camping on Pry Grist Mill. - Shooting Range hits from other players will now also appear in the UI, if you are close to the shooter.

Source

Steam News / 24 November 2018

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