Hello and welcome to the Fortieth Field Report! Hello everyone and welcome back to our field report news segment - it’s most certainly been a while since our last one (6 months!
Full notes
Full War of Rights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Gameplay
Performance
UI and audio
changedPhase II FeaturesPhase II is a major milestone for us as it covers the initial introduction of the flag bearer spawn system intended to simulate the reserve of a regiment. The other highlighted major feature of Phase II is going to be drastically improving the immersion and variation of the environments of the game - we hope you remembered to pack that gum blanket, soldier!
addedFlag Bearer Spawning V1This first version of the flag bearer spawn system has been a long time coming. We’ve had to rewrite the spawn system of the game as well as create a system to calculate where to allow for players to spawn (it’s no good to spawn inside a rock, under the ground, etc). The flag bearer spawning system provides players with another option to the default base spawn wave one that has been present in Skirmishes since day 1. Now, players can opt to spawn on the flag bearer provided his formation buff stance is not “Out of Line”. Once selected, players will be placed in a spawn queue and spawned on the flag bearer when they have reached the end of the queue. The flag bearer is designed to be a slow trickle of reinforcements and not act like a mobile base that spawns in countless of players on each spawn wave and thus the time to spawn on the flag bearer will vary wildly depending on how many other players are wanting to spawn on the flag. Should the flag bearer be killed it is no longer possible to spawn on the flag we’ll make it so other players can pick up the flag and thus becomes the new flag bearer in a future update. Should no player pick up the flag it will eventually timeout and the flag bearer class option will be available to select on the class selection screen once again.
changedDynamic Weather Systemhttps://www.youtube.com/watch?v=rhaixK6p8uw&feature=youtu.be This is a project we’ve been steadily working on, on the sideline for the last few months. You will be experiencing clear skies, cloudy skies and when it rains, it can be all sorts of degrees of rain, light, medium, heavy and everything in between. When it stops raining, the ground and objects, including characters will remain wet sometime after. The wet ground will produce wet and sticky footstep sounds. It also features lightning strikes and
War of Rights changes
changedPhase II is a major milestone for us as it covers the initial introduction of the flag bearer spawn system intended to simulate the reserve of a regiment. The other highlighted major feature of Phase II is going to be drastically improving the immersion and variation of the environments of the game - we hope you remembered to pack that gum blanket, soldier!
addedThis first version of the flag bearer spawn system has been a long time coming. We’ve had to rewrite the spawn system of the game as well as create a system to calculate where to allow for players to spawn (it’s no good to spawn inside a rock, under the ground, etc). The flag bearer spawning system provides players with another option to the default base spawn wave one that has been present in Skirmishes since day 1. Now, players can opt to spawn on the flag bearer provided his formation buff stance is not “Out of Line”. Once selected, players will be placed in a spawn queue and spawned on the flag bearer when they have reached the end of the queue. The flag bearer is designed to be a slow trickle of reinforcements and not act like a mobile base that spawns in countless of players on each spawn wave and thus the time to spawn on the flag bearer will vary wildly depending on how many other players are wanting to spawn on the flag. Should the flag bearer be killed it is no longer possible to spawn on the flag we’ll make it so other players can pick up the flag and thus becomes the new flag bearer in a future update. Should no player pick up the flag it will eventually timeout and the flag bearer class option will be available to select on the class selection screen once again.
changedhttps://www.youtube.com/watch?v=rhaixK6p8uw&feature=youtu.be This is a project we’ve been steadily working on, on the sideline for the last few months. You will be experiencing clear skies, cloudy skies and when it rains, it can be all sorts of degrees of rain, light, medium, heavy and everything in between. When it stops raining, the ground and objects, including characters will remain wet sometime after. The wet ground will produce wet and sticky footstep sounds. It also features lightning strikes and
Hello and welcome to the Fortieth Field Report!
Hello everyone and welcome back to our field report news segment - it’s most certainly been a while since our last one (6 months!) so we’re happy to be kicking things off with some exciting news indeed. Before we go ahead we’d like to thank all of our backers and followers for allowing us to build War of Rights. This project would not have been possible without the financial support and willingness to alpha test provided by you. Thank you! Lastly we’d like to remind you that the game is currently in its alpha phase and thus any presented features and mechanics are subject to change throughout the development of the game. With that being said, let’s get into it!
Skirmishes Phase II Released!
We’re very pleased to finally be able to release Skirmishes Phase II and thus open up the alpha to all “Sergeant” tiered backers and above! Below is a highlight list of some of the major features Phase II brings to the game.
Phase II Features
Phase II is a major milestone for us as it covers the initial introduction of the flag bearer spawn system intended to simulate the reserve of a regiment. The other highlighted major feature of Phase II is going to be drastically improving the immersion and variation of the environments of the game - we hope you remembered to pack that gum blanket, soldier!
Flag Bearer Spawning V1
This first version of the flag bearer spawn system has been a long time coming. We’ve had to rewrite the spawn system of the game as well as create a system to calculate where to allow for players to spawn (it’s no good to spawn inside a rock, under the ground, etc). The flag bearer spawning system provides players with another option to the default base spawn wave one that has been present in Skirmishes since day 1. Now, players can opt to spawn on the flag bearer provided his formation buff stance is not “Out of Line”. Once selected, players will be placed in a spawn queue and spawned on the flag bearer when they have reached the end of the queue. The flag bearer is designed to be a slow trickle of reinforcements and not act like a mobile base that spawns in countless of players on each spawn wave and thus the time to spawn on the flag bearer will vary wildly depending on how many other players are wanting to spawn on the flag. Should the flag bearer be killed it is no longer possible to spawn on the flag we’ll make it so other players can pick up the flag and thus becomes the new flag bearer in a future update. Should no player pick up the flag it will eventually timeout and the flag bearer class option will be available to select on the class selection screen once again.
Dynamic Weather System
https://www.youtube.com/watch?v=rhaixK6p8uw&feature=youtu.be This is a project we’ve been steadily working on, on the sideline for the last few months. You will be experiencing clear skies, cloudy skies and when it rains, it can be all sorts of degrees of rain, light, medium, heavy and everything in between. When it stops raining, the ground and objects, including characters will remain wet sometime after. The wet ground will produce wet and sticky footstep sounds. It also features lightning strikes and