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Steam News21 September 20187y ago

September 21st - Update 121 Released!

- Major UI Update. Completely reworked and cleaned up the UI behind the scenes. - A lot of new UI elements have been added to the DeployScreen but for now, that is only cosmetic and has no function yet.

Full notes

Full War of Rights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
changedMajor UI Update. Completely reworked and cleaned up the UI behind the scenes. - A lot of new UI elements have been added to the DeployScreen but for now, that is only cosmetic and has no function yet. - Updated most of the UI images to support 4k resolutions, making the UI look sharper. - On the faction selection screen. You now join the faction you click on when you click on the USA or CSA image. Previously you would first actually join the selected faction when you moved on to the next page. This makes it easier to join the faction you want when there are lots of players on a server. - When rebinding the keys in the options menu, it will now accept mouse keys as valid input. - Added labels for the amount of players on each side on the faction selection screen. - On the tab screen, it now also displays the total amount of players on the server. - On the server browser, the Refresh List button now refreshes the server browser, though you currently may have to click on it a couple of times for it to work. - When starting the game, the Campfire Games and War of Rights image can now be skipped by pressing any button, to get to the main menu more quickly. - Added the 9th skirmish area "Bolivar Heights Camp" to Harpers Ferry. This skirmish area has the Confederates attacking the Union army camp of Bolivar Heights itself either via a direct assault or a more sneaky way up the heights through the forest to its flank.
addedUpdated Sherrick Barn model. - Added Henry Rohrback Barn.
changedSeveral visual updates to the Drill Camp level. - Updated the flag by giving those that had it, a unique texture on each side. - Added a new version of the flag for some of the confedereates. - Made the golden fringes of some of the flag some a little bit more 3D and made them flap around a little more. - Added a new flag for the 6th Louisiana. - Fixed an issue where the player would play the enterSprint animation if the player started sprinting when the exitReady animation were playing. This change results in the weapon simply blending to the sprinting pose. - Added procedural flinching to all players regardless of their class and weapon. It gets triggered by bullet whizzes, players dying and artillery shells. - Made players recover from suppression when OutOfLine, slightly faster. - Players can now start and stop aiming while the character is in the process of entering kneel or standing up. - Slightly improved the aim transition of other players when they start aiming from melee mode with a bayonet attached. - Fixed an issue where the movement keys would not always register when they were being pressed, forcing you to release and press a movement key again. - Several visual updates to the Drill Camp level. - Added blood and gore to the officers. - The artillery now casts more rays towards the player, each slightly offset, to better check if the player is behind cover or not, in order to possibly kill them. - Added a check for other players being stuck in geometry. If stuck, the player gets teleported to the proper position, this fixes players being stuck on the wrong side of a

War of Rights changes

changedMajor UI Update. Completely reworked and cleaned up the UI behind the scenes. - A lot of new UI elements have been added to the DeployScreen but for now, that is only cosmetic and has no function yet. - Updated most of the UI images to support 4k resolutions, making the UI look sharper. - On the faction selection screen. You now join the faction you click on when you click on the USA or CSA image. Previously you would first actually join the selected faction when you moved on to the next page. This makes it easier to join the faction you want when there are lots of players on a server. - When rebinding the keys in the options menu, it will now accept mouse keys as valid input. - Added labels for the amount of players on each side on the faction selection screen. - On the tab screen, it now also displays the total amount of players on the server. - On the server browser, the Refresh List button now refreshes the server browser, though you currently may have to click on it a couple of times for it to work. - When starting the game, the Campfire Games and War of Rights image can now be skipped by pressing any button, to get to the main menu more quickly. - Added the 9th skirmish area "Bolivar Heights Camp" to Harpers Ferry. This skirmish area has the Confederates attacking the Union army camp of Bolivar Heights itself either via a direct assault or a more sneaky way up the heights through the forest to its flank.
addedUpdated Sherrick Barn model. - Added Henry Rohrback Barn.
changedSeveral visual updates to the Drill Camp level. - Updated the flag by giving those that had it, a unique texture on each side. - Added a new version of the flag for some of the confedereates. - Made the golden fringes of some of the flag some a little bit more 3D and made them flap around a little more. - Added a new flag for the 6th Louisiana. - Fixed an issue where the player would play the enterSprint animation if the player started sprinting when the exitReady animation were playing. This change results in the weapon simply blending to the sprinting pose. - Added procedural flinching to all players regardless of their class and weapon. It gets triggered by bullet whizzes, players dying and artillery shells. - Made players recover from suppression when OutOfLine, slightly faster. - Players can now start and stop aiming while the character is in the process of entering kneel or standing up. - Slightly improved the aim transition of other players when they start aiming from melee mode with a bayonet attached. - Fixed an issue where the movement keys would not always register when they were being pressed, forcing you to release and press a movement key again. - Several visual updates to the Drill Camp level. - Added blood and gore to the officers. - The artillery now casts more rays towards the player, each slightly offset, to better check if the player is behind cover or not, in order to possibly kill them. - Added a check for other players being stuck in geometry. If stuck, the player gets teleported to the proper position, this fixes players being stuck on the wrong side of a

- Major UI Update. Completely reworked and cleaned up the UI behind the scenes. - A lot of new UI elements have been added to the DeployScreen but for now, that is only cosmetic and has no function yet. - Updated most of the UI images to support 4k resolutions, making the UI look sharper. - On the faction selection screen. You now join the faction you click on when you click on the USA or CSA image. Previously you would first actually join the selected faction when you moved on to the next page. This makes it easier to join the faction you want when there are lots of players on a server. - When rebinding the keys in the options menu, it will now accept mouse keys as valid input. - Added labels for the amount of players on each side on the faction selection screen. - On the tab screen, it now also displays the total amount of players on the server. - On the server browser, the Refresh List button now refreshes the server browser, though you currently may have to click on it a couple of times for it to work. - When starting the game, the Campfire Games and War of Rights image can now be skipped by pressing any button, to get to the main menu more quickly. - Added the 9th skirmish area "Bolivar Heights Camp" to Harpers Ferry. This skirmish area has the Confederates attacking the Union army camp of Bolivar Heights itself either via a direct assault or a more sneaky way up the heights through the forest to its flank.

- Updated Sherrick Barn model. - Added Henry Rohrback Barn.

- Several visual updates to the Drill Camp level. - Updated the flag by giving those that had it, a unique texture on each side. - Added a new version of the flag for some of the confedereates. - Made the golden fringes of some of the flag some a little bit more 3D and made them flap around a little more. - Added a new flag for the 6th Louisiana. - Fixed an issue where the player would play the enterSprint animation if the player started sprinting when the exitReady animation were playing. This change results in the weapon simply blending to the sprinting pose. - Added procedural flinching to all players regardless of their class and weapon. It gets triggered by bullet whizzes, players dying and artillery shells. - Made players recover from suppression when OutOfLine, slightly faster. - Players can now start and stop aiming while the character is in the process of entering kneel or standing up. - Slightly improved the aim transition of other players when they start aiming from melee mode with a bayonet attached. - Fixed an issue where the movement keys would not always register when they were being pressed, forcing you to release and press a movement key again. - Several visual updates to the Drill Camp level. - Added blood and gore to the officers. - The artillery now casts more rays towards the player, each slightly offset, to better check if the player is behind cover or not, in order to possibly kill them. - Added a check for other players being stuck in geometry. If stuck, the player gets teleported to the proper position, this fixes players being stuck on the wrong side of a

Source

Steam News / 21 September 2018

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